On Tue, Apr 24, 2007 at 11:52:10AM +0100, Simon Bradley wrote:
> On 4/24/07, Keith Gable <[EMAIL PROTECTED]> wrote:
> > On 4/23/07, Bob the Hamster <[EMAIL PROTECTED]> wrote:
> > > I would like some vigorous music backend testing to establish which one
> > > works on the largest number of user's computers. We could put together
> > > an RC1 release pretty easily (which I will probably do soon)
> > >
> > >
> > > But I was thinking it would be great to put together a very simple RPG,
> > > say with one hero, one map, and some NPCs that would test each different
> > > music format and each different sound format and then provide
> > > instructions for where the user should report their results.
> > >
> > > Is anyone up to the task of creating soundtest.rpg?
> > >
> >
> > Okay, uh. One thing though. What formats are officially supported and
> > for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI,
> > correct? If I'm leaving one off, let me know.
> >
> > I can come up with music and can test each backend on Gentoo Linux
> > (including music_native). Just need to know what formats.
> >
> 
> There are also the MOD formats: XM, IT, MOD and S3M. Did we support
> all of them? I forget.

Yes, those should all be supported in both backends-- although this is 
a great time to verify that. So:

OGG
MP3
WAV
MIDI
BAM
MOD
XM
IT
MOD
S3M

> I can't quite remember whether WAV was supported for music in SDL.
> (I'm not sure it should be encouraged, even if it is.)

Yes, it is... although, I agree it would be a bad idea in practice.
The advantage is that it is easy for people who are too lazy to install 
an OGG encoder :)

---
Bob the Hamster
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