On Tue, Apr 24, 2007 at 11:52:10AM +0100, Simon Bradley wrote: > On 4/24/07, Keith Gable <[EMAIL PROTECTED]> wrote: > > On 4/23/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > I would like some vigorous music backend testing to establish which one > > > works on the largest number of user's computers. We could put together > > > an RC1 release pretty easily (which I will probably do soon) > > > > > > > > > But I was thinking it would be great to put together a very simple RPG, > > > say with one hero, one map, and some NPCs that would test each different > > > music format and each different sound format and then provide > > > instructions for where the user should report their results. > > > > > > Is anyone up to the task of creating soundtest.rpg? > > > > > > > Okay, uh. One thing though. What formats are officially supported and > > for what? SFX is WAV and Ogg, right? Music is WAV/Ogg/MP3/MIDI, > > correct? If I'm leaving one off, let me know. > > > > I can come up with music and can test each backend on Gentoo Linux > > (including music_native). Just need to know what formats. > > > > There are also the MOD formats: XM, IT, MOD and S3M. Did we support > all of them? I forget.
Yes, those should all be supported in both backends-- although this is a great time to verify that. So: OGG MP3 WAV MIDI BAM MOD XM IT MOD S3M > I can't quite remember whether WAV was supported for music in SDL. > (I'm not sure it should be encouraged, even if it is.) Yes, it is... although, I agree it would be a bad idea in practice. The advantage is that it is easy for people who are too lazy to install an OGG encoder :) --- Bob the Hamster _______________________________________________ ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org