On 9/10/07, Simon Bradley <[EMAIL PROTECTED]> wrote: > On 9/9/07, James Paige <[EMAIL PROTECTED]> wrote: > > On Sun, Sep 09, 2007 at 06:06:30PM +1200, Ralph Versteegen wrote: > > > On 9/7/07, James Paige <[EMAIL PROTECTED]> wrote: > > > > > > > > Ack! How the heck did I forget hspeak? No wonder I had room for > > > > madplay+oggenc :( > > > > > > > Good news! We forgot UPX! > > > > > > After running game and custom through UPX on brute force strength > > > (eclipsed only by the ULTRA-BRUTE setting in terms of CPU wastage) I > > > managed add madplay, oggenc, plotdictionary.html and whatsnew.txt into > > > the floppy package with just 37kb of floppy space to spare. Yes, it > > > takes several minutes to compress each of game and custom, but we're > > > only doing it once. > > > Why did you leave whatsnew.txt out anyway? Forgot again? > > > > > > The commands: (should we add upx.exe to /support?) > > > upx --brute game.exe > > > upx --brute custom.exe > > > > Interesting. I had totally abandoned UPX, because when I last tried it > > (years ago) compressing with UPX compressed EXEs always resulted in ZIP > > compression what was worse than if I had never used UPX... but I didn't > > know about --brute, and I guess UPX's compression algorithms could have > > improved since then.
I had a 2002 version of UPX. Updating, I found they greatly simplified the commandline options (--brute is new), and it seems compression is also a lot better. But UPX does much better than zipping. (.zip is a pretty bad format anyway) See below > > > > > (If we were really desperate to squeeze out extra kB, we could > > > decompress oggenc, madplay and hspeak and recompress them at brute > > > force strength (which tries 36 compression settings), and do > > > SDL_mixer.dll too (compressed dll's can't be shared between programs > > > using the same dll, but this shouldn't be too big a problem for our > > > custom build) > > > > Actually, that is probably a good thing. Since we are not installing our > > dll's system-wide, it is better that they can't be shared with other > > apps. > > > > > We could run nightly builds of game and custom through UPX at --best > > > setting too: this shaves about 100kb off the zips, and only takes a > > > couple seconds. > > > > The nightyly builds run on a Qemu instance on a MacOS X box, and they > > are slooow, so it would be a heck of a lot more than a few extra > > seconds-- but it could still be worth it. > > > > What's a floppy disk? > > Seriously, this machine is now about 9 years old, and I can probably > count the number of times I've used a floppy on two hands (in fact, > the only occasion I can remember was when I needed some files off my > Atari ST, which was a 720k floppy anyway). > > I use USB drives for carrying things around these days, and my > smallest capacity is 16Mb. I don't have a USB drive, I burn CDs for large stuff (since it is generally things that I would like a backup of anyway), use networks, and occasionally floppies when windows dies or I boot into pure DOS or I want to use an old 486 I have lying around. > > I really don't see the point in spending a lot of time on this. Well, if anyone uses it they'd might like those utilities. If it's scrapped, I think we could still do with ohrrpgce_play, since a lot of OHR games come without (or with old builds of) Game, and the full distribution is quite large. > I'm sure UPX compression can be beaten by non-executable compression, > such as the free open-source 7zip. Is this distribution supposed to be > executable from the floppy or just unpackable from the floppy? OK, I tried out 7zip: Using game.exe at various UPX compression, and trying zip -9, 7zip (ultra, deflate), winrar (best compression) to produce .zips, and also a .7z: game.exe: 662,528 bytes zip: 258,250 7zip: 248,607 winrar: 257,933 game.7z: 182,914 game.exe through UPX --best: 208,384 zip: 204,933 game.exe through UPX --brute: 189,952 zip: 187,324 winrar: 187,165 7zip: 186,751 game.7z: 189,264 So UPX --brute shaves 70kb off the zip. 7zip did better .zip compression than anything else, but it was still way off UPX. I should note that UPX tries LZMA, the default algorithm for .7z files., while zips morely use the notsogood deflate algorithm. TMC _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org