On 9/9/07, James Paige <[EMAIL PROTECTED]> wrote: > On Sun, Sep 09, 2007 at 06:06:30PM +1200, Ralph Versteegen wrote: > > On 9/7/07, James Paige <[EMAIL PROTECTED]> wrote: > > > > > > Ack! How the heck did I forget hspeak? No wonder I had room for > > > madplay+oggenc :( > > > > > Good news! We forgot UPX! > > > > After running game and custom through UPX on brute force strength > > (eclipsed only by the ULTRA-BRUTE setting in terms of CPU wastage) I > > managed add madplay, oggenc, plotdictionary.html and whatsnew.txt into > > the floppy package with just 37kb of floppy space to spare. Yes, it > > takes several minutes to compress each of game and custom, but we're > > only doing it once. > > Why did you leave whatsnew.txt out anyway? Forgot again? > > > > The commands: (should we add upx.exe to /support?) > > upx --brute game.exe > > upx --brute custom.exe > > Interesting. I had totally abandoned UPX, because when I last tried it > (years ago) compressing with UPX compressed EXEs always resulted in ZIP > compression what was worse than if I had never used UPX... but I didn't > know about --brute, and I guess UPX's compression algorithms could have > improved since then. > > > (If we were really desperate to squeeze out extra kB, we could > > decompress oggenc, madplay and hspeak and recompress them at brute > > force strength (which tries 36 compression settings), and do > > SDL_mixer.dll too (compressed dll's can't be shared between programs > > using the same dll, but this shouldn't be too big a problem for our > > custom build) > > Actually, that is probably a good thing. Since we are not installing our > dll's system-wide, it is better that they can't be shared with other > apps. > > > We could run nightly builds of game and custom through UPX at --best > > setting too: this shaves about 100kb off the zips, and only takes a > > couple seconds. > > The nightyly builds run on a Qemu instance on a MacOS X box, and they > are slooow, so it would be a heck of a lot more than a few extra > seconds-- but it could still be worth it. >
What's a floppy disk? Seriously, this machine is now about 9 years old, and I can probably count the number of times I've used a floppy on two hands (in fact, the only occasion I can remember was when I needed some files off my Atari ST, which was a 720k floppy anyway). I use USB drives for carrying things around these days, and my smallest capacity is 16Mb. I really don't see the point in spending a lot of time on this. I'm sure UPX compression can be beaten by non-executable compression, such as the free open-source 7zip. Is this distribution supposed to be executable from the floppy or just unpackable from the floppy? Simon _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org