http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=802

--- Comment #4 from Jeremy Bursey <[email protected]> 2010-01-08 15:07:43 
PST ---
I think that before this bug blocks anything, it should undergo a name change.
While there are clearly problems with the layer/tileset relationship, I think
the original problem was a product of my not understanding how inserting new
layers was supposed to function.

What I was seeing was a shift in layers that I thought were locked in place.
Therefore, the "default" issue isn't quite so valid.

What I have noticed was that layers above the insertion point revert to
"default," despite them having assigned tilesets, and this can be a problem if
the game has a significant number of tilesets in use.

The other issue involved a random assignment of tileset to new layers (or maybe
to old layers--I have to double-check), which TMC identified.

So there are a couple things happening, neither of which apply to the original
complaint. Therefore, I propose a name change to this bug if it must block the
"Z" release.

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