Ha ha. Probably need more testers than just us two, anyway. I plan to make the final APK available in addition to the Play store entry for the jailbroken sideloaders out there.
On Sun, Jul 14, 2013 at 11:13 PM, Landon Ritchie <lancewr...@yahoo.com>wrote: > That's awesome guys > ------------------------------ > From: James Paige <b...@hamsterrepublic.com> > Sent: 7/14/2013 8:13 PM > To: ohrrpgce@lists.motherhamster.org > Subject: Re: [Ohrrpgce] Android port > > Yay! > > I built a new version with midi support, you can download it from > http://hamsterrepublic.com/tmp/sword-of-jade-debug.apk > > --- > James > > On Sun, Jul 14, 2013 at 05:43:54PM -0500, Michael Kidder wrote: > > http://i.imgur.com/4868N9x.jpg > > NEAT > > > > On Sat, Jun 8, 2013 at 4:50 AM, Ralph Versteegen <teeem...@gmail.com> > > wrote: > > > > On 8 June 2013 02:44, James Paige <b...@hamsterrepublic.com> wrote: > > > > > > Hmmm... installing FB and SDL and the OHR is pretty tricky, but > > > installing the ADK+NDK is really quite easy. > > > > > > If we could make the OHRRPGCE a library to extend, and we didn't > need > > to > > > compile anything but Java, seems like expecting the user to > install > > the > > > ADK+NDK might not be that difficult of a requirement. > > > > > > Actually, the approach taken by the buildozer project is worth > looking > > > at. It is a tool for packaging python projects for Android or > iOS. It > > > can autmatically download the ADK+NDK, automatically download and > > > compile python 2.7 from source, automatically download and > install an > > > assortment of dependency modules. > > > > > > That approach is definitely a brute-force method of solving the > > problem, > > > but in spite of the tedious download times on the first run, it > really > > > works nicely, and is pretty simple. > > > > Actually, the NDK shouldn't be required, only the SDK. Which is > about > > 100MB. > > > > I'd still like to see whether an alternative could work. I'm looking > > into the .dex documentation now. > > > > (ADK is the Android Accessory Development Kit) > > >> * Server signs with the "OHRRPGCE.COM" key. (Something you > guys > > maintain). > > > > > > I was about to say that it would have to be HamsterRepublic.com > > because > > > ohrrpgce.com has been owned by web-sqatters for years, but when > I went > > > to check which web squatter currently held it, I was surprised to > > > discover that they have *finally* let it lapse, so I just snapped > it > > up. > > > ohrrpgce.com is now mine :) > > > > Hurrah! > > > On Fri, Jun 07, 2013 at 10:16:29AM -0400, Seth Hetu wrote: > > >> Having a build server would certainly be helpful; > ADK+NDK+FB+ohr/sdl > > >> is not the easiest toolchain to install. You might want to > consider > > >> three options for signing: > > >> * Server signs with the Debug ADK key. (Good for just > "trying it > > out") > > >> * Server signs with the "OHRRPGCE.COM" key. (Something you > guys > > maintain). > > >> * Server provides an unsigned APK, and you guys provide a > small > > >> utility for developers to sign unsigned APKs (with their own > keys). > > >> > > >> -->Seth > > >> > > >> On Fri, Jun 7, 2013 at 5:52 AM, Ralph Versteegen < > teeem...@gmail.com> > > wrote: > > >> > On 7 June 2013 04:18, Simon Bradley <neworigi...@gmail.com> > wrote: > > >> >> On Thu, Jun 6, 2013 at 4:44 PM, James Paige > > <b...@hamsterrepublic.com> wrote: > > >> >>> > > >> >>> On Thu, Jun 06, 2013 at 04:16:32PM +0100, Simon Bradley > wrote: > > >> >>> > On Thu, Jun 6, 2013 at 3:22 PM, James Paige > > <b...@hamsterrepublic.com> > > >> >>> > wrote: > > >> >>> > > > >> >>> > On Thu, Jun 06, 2013 at 01:28:10PM +1200, Ralph > Versteegen > > wrote: > > >> >>> > > On 6 June 2013 02:19, James Paige > > <b...@hamsterrepublic.com> > > >> >>> > wrote: > > >> >>> > > > > >> >>> > > > For people who don't have their own domain name, > we > > can provide > > >> >>> > a > > >> >>> > > > namespace like > > com.hamsterrepublic.ohrrpgce.games.gamename but > > >> >>> > I > > >> >>> > would > > >> >>> > > > also like to allow people to specify their own > > namespaces, so > > >> >>> > for > > >> >>> > your > > >> >>> > > > own game, tmc, you might choose to use > > >> >>> > > > com.castleparadox.tmc.foresttemple or maybe Mogri > > would want to > > >> >>> > use > > >> >>> > > > com.slimesalad.phantomtactics or Harlock might use > > >> >>> > > > org.crithit.spellshard > > >> >>> > > > > >> >>> > > Is there any point to allowing customisation of > > namespace? I > > >> >>> > think it > > >> >>> > > just has to be unique, eg a > > com.hamsterrepublic.ohrrpgce.games. > > >> >>> > > prefix. > > >> >>> > > I see that the Android documentation says "To avoid > > conflicts > > >> >>> > with > > >> >>> > > other developers, you should use Internet domain > > ownership as the > > >> >>> > > basis for your package names (in reverse)." > > >> >>> > > > >> >>> > Well, from a making-things-work perspective, no, > there is > > no point > > >> >>> > to > > >> >>> > allowing people to specify their own namespaces, but > from > > the > > >> >>> > perspective of people signing their own games and > > uploading them to > > >> >>> > the > > >> >>> > google play store, I would like to give people that > > option, > > >> >>> > especially > > >> >>> > for people who are going to sell their games rather > than > > post them > > >> >>> > as > > >> >>> > free apps. > > >> >>> > > > >> >>> > Someone can still sell their game with a name in the > > >> >>> > com.hamsterrepublic.ohrrpgce.games.* namespace, but by > > doing so the > > >> >>> > are > > >> >>> > trusting me as the owner of that domain to behave > > honorably about > > >> >>> > it :) > > >> >>> > > > >> >>> > The simplest way would presumably be to make the > ohrrpgce a > > library > > >> >>> > project and wrap it with the new namespace, I think: > > >> >>> > > > >> >>> > package com.newnamespace.myrpg; > > >> >>> > > > >> >>> > public class MainActivity extends > > com.ohrrpgce.games.OHRActivity > > >> >>> > > > >> >>> > etc. > > >> >>> > > > >> >>> > I believe that would work. That seems to be how these > > examples I am > > >> >>> > looking at are set up. > > >> >>> > > > >> >>> > (I am actually working on an Android project right now > for > > my day > > >> >>> > job, but > > >> >>> > it's been a while and I'm a bit rusty. And someone else > has > > already > > >> >>> > written it; I'm just changing it.) > > >> >>> > > > >> >>> > Cheers, > > >> >>> > Simon > > >> >>> > > >> >>> Hmm... If that is the only way to change the namespace, then > it > > sounds > > >> >>> like having the Android SDK installed and recompiling the > project > > would > > >> >>> be required. Maybe it isn't worth it if it is that much > trouble? > > >> >>> > > >> >>> Even though I want people to be able to customize the > namespace > > of their > > >> >>> game, I guess that should be a low-priority goal :) > > >> > > > >> > Don't forget that while allowing the user to select the > namespace > > is > > >> > low-priority, packaged .apks still need to have unique > namespaces, > > >> > otherwise Android will consider them all as the same program. > > >> > > > >> >> Ah, yes. Maybe not ideal. It might be possible to change it > with > > something > > >> >> like proguard instead, in the compiled version. > > >> > > > >> > There's an additional problem. It turns out that in addition > to all > > >> > the Java code, lots of the C code in the SDL port requires the > > >> > namespace to be compiled in too. I have no idea how JNI works, > but > > it > > >> > appears that Java code like... > > >> > > > >> > package com.hamsterrepublic.ohrrpgce.game; > > >> > class AudioThread > > >> > { > > >> > private native int nativeAudioInitJavaCallbacks(); > > >> > > > >> > requires an implemention provided by a C function named > > >> > > > > Java_com_hamsterrepublic_ohrrpgce_game_AudioThread_nativeAudioInitJavaCallbacks! > > >> > > > >> > However perhaps by using Simon's library suggestion we can use > a > > >> > separate namespace for all of the code compiled into the .so > files, > > >> > leaving just the xml metadata and compiled Java files to worry > > about. > > >> > > > >> > In order to edit the namespace in compiled Java code we would > have > > to > > >> > modify .dex files (targetting .class files instead would mean > still > > >> > having to convert them to .dex and requiring the NDK). Looking > > around > > >> > a bit I see there are a couple projects like smali/baksmali > > >> > (https://code.google.com/p/smali) for > disassembling/reassembling a > > dex > > >> > file. It sounds a whole lot simpler to just set up a web > server > > which > > >> > compiles the required java source files with desired on > request :) > > >> > > > >> > Unless creating a single trivial java module which includes > > everything > > >> > else is enough; in that case smali/baksmali could be > practical, or > > >> > even a small edit to the right offset in the file... > > >> > _______________________________________________ > > >> > Ohrrpgce mailing list > > >> > ohrrpgce@lists.motherhamster.org > > >> > > > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > >> _______________________________________________ > > >> Ohrrpgce mailing list > > >> ohrrpgce@lists.motherhamster.org > > >> > > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > >> > > > _______________________________________________ > > > Ohrrpgce mailing list > > > ohrrpgce@lists.motherhamster.org > > > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________ > > Ohrrpgce mailing list > > ohrrpgce@lists.motherhamster.org > > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > > _______________________________________________ > > Ohrrpgce mailing list > > ohrrpgce@lists.motherhamster.org > > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > _______________________________________________ > Ohrrpgce mailing list > ohrrpgce@lists.motherhamster.org > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > >
_______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org