Hmmm... this original mail from yesterday still doesn't seem to have come through the mailing list yet, but I just wanted to say that I spoke too soon. This feature isn't quite ready for testing yet because I forgot I still have to do the part where it re-checks purchases when you load a saved game or start a new game.
On Mon, Dec 2, 2013 at 9:01 PM, James Paige <[email protected]> wrote: > All the basic functionality of the "paypal" backend for In-App purchases > is now in-place, and it is ready to be tested by brave souls. > > The paypal purchase backend is honor-system based, and as such it is > probably only suitable for donationware, or pay-what-you-want-ware, but it > should work. > > I am still working on the OUYA store backend, but it is nowhere near > testable yet. After that is finished, then I will dig into the Google Play > store in-app-purchases. > > I am hoping to get a little feedback on this from the more advanced users > on this list before I ask for testing on the forums. > > The purchase options are currently burried in "Edit General Game Data" -> > "Platform Specific Options" -> "In-App Purchases" > > To actually use the purchases menu in game.exe you need to add the > "Purchases" special menu item to one of your menus. > > --- > James >
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