Hmmm... this original mail from yesterday still doesn't seem to have come
through the mailing list yet, but I just wanted to say that I spoke too
soon. This feature isn't quite ready for testing yet because I forgot I
still have to do the part where it re-checks purchases when you load a
saved game or start a new game.


On Mon, Dec 2, 2013 at 9:01 PM, James Paige <[email protected]> wrote:

> All the basic functionality of the "paypal" backend for In-App purchases
> is now in-place, and it is ready to be tested by brave souls.
>
> The paypal purchase backend is honor-system based, and as such it is
> probably only suitable for donationware, or pay-what-you-want-ware, but it
> should work.
>
> I am still working on the OUYA store backend, but it is nowhere near
> testable yet. After that is finished, then I will dig into the Google Play
> store in-app-purchases.
>
> I am hoping to get a little feedback on this from the more advanced users
> on this list before I ask for testing on the forums.
>
> The purchase options are currently burried in "Edit General Game Data" ->
> "Platform Specific Options" -> "In-App Purchases"
>
> To actually use the purchases menu in game.exe you need to add the
> "Purchases" special menu item to one of your menus.
>
> ---
> James
>
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