On Tue, Dec 3, 2013 at 4:47 PM, Ralph Versteegen <[email protected]> wrote:

> Actually, I got that message yesterday. I've just been busy so haven't
> tried it out yet or even looked at the code.
>

I was just confused because the list didn't deliver a copy of the message
to me. Then I realized this is the first time I have sent a non-reply post
to the mailing list since switching mail clients.


> I thought that Android provides a way to store private files/data that
> persist even if the application in uninstalled and reinstalled.
> However I can't find it right now (if the docs fail to mention that a
> data storage location is wiped when the app is uninstalled, does that
> mean it's not?)
>

Hmmm... That sounds familiar.

I know it wont matter (much) for OUYA, because I can just re-check the
store for receipts, but I haven't read enough docs about the Google Play
in-app purchases to know if the same feature is available.

I have seen another game (100 Rogues) which has a "Restore" button for each
purchasable character, where you give your google password and it re-checks
if you have already purchased the character before an uninstall/reinstall

---
James


> On 4 December 2013 04:18, James Paige <[email protected]> wrote:
> > Hmmm... this original mail from yesterday still doesn't seem to have come
> > through the mailing list yet, but I just wanted to say that I spoke too
> > soon. This feature isn't quite ready for testing yet because I forgot I
> > still have to do the part where it re-checks purchases when you load a
> saved
> > game or start a new game.
> >
> >
> >
> > On Mon, Dec 2, 2013 at 9:01 PM, James Paige <[email protected]>
> wrote:
> >>
> >> All the basic functionality of the "paypal" backend for In-App purchases
> >> is now in-place, and it is ready to be tested by brave souls.
> >>
> >> The paypal purchase backend is honor-system based, and as such it is
> >> probably only suitable for donationware, or pay-what-you-want-ware, but
> it
> >> should work.
> >>
> >> I am still working on the OUYA store backend, but it is nowhere near
> >> testable yet. After that is finished, then I will dig into the Google
> Play
> >> store in-app-purchases.
> >>
> >> I am hoping to get a little feedback on this from the more advanced
> users
> >> on this list before I ask for testing on the forums.
> >>
> >> The purchase options are currently burried in "Edit General Game Data"
> ->
> >> "Platform Specific Options" -> "In-App Purchases"
> >>
> >> To actually use the purchases menu in game.exe you need to add the
> >> "Purchases" special menu item to one of your menus.
> >>
> >> ---
> >> James
> >
> >
> >
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> >
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