I did eventually figure out that workaround, but thanks anyway.
The thing is, I can imagine some situations where you'd want to move around the
sprite component of an NPC while also keeping their x/y position intact. Maybe
it should be stricter still [not allowing the x component of the sprite to be
offset either], since only having the x offset being changeable via put slice()
is a bit wonky.
--
You are receiving this because you are subscribed to this thread.
Reply to this email directly or view it on GitHub:
https://github.com/ohrrpgce/ohrrpgce/issues/1203#issuecomment-853832121
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org