Of course maybe rather than adding even more target classes (a complete set would nearly double the current number!) we should just add a setting for whether hidden targets are valid.
On Sun, 16 Jan 2022 at 17:51, Ralph Versteegen <[email protected]> wrote: > It took me some code inspection to work out that this is bug 1120 > https://github.com/ohrrpgce/ohrrpgce/issues/1120 "Heroes which have > jumped/in midair count as dead for targetting" (which I renamed to > something more generic before realising it's fixed). So it affects only > attacks that can hit dead targets (which are always heroes), not attacks by > heroes. > > Previously, attacks which can target all combatants or all heroes > (especially spread attacks) could also hit jumped targets, not anymore > after this fix. That seems like a big change; I suggest we add a back > compat bit. Also, I think we really need some target classes for hitting > hidden targets. We could also change the description of some of the > existing ones to say that they can hit hidden targets, e.g. "All including > dead & hidden", which I did last time I realised the names were inaccurate. > > On Sun, 16 Jan 2022 at 04:15, <[email protected]> wrote: > >> james >> 2022-01-15 07:15:38 -0800 (Sat, 15 Jan 2022) >> 96 >> Fix "Jump" (and the other new hiding attacks) to properly prevent >> targetting when used by heroes >> --- >> U wip/bmodsubs.bas >> U wip/whatsnew.txt >> >> _______________________________________________ >> Ohrrpgce mailing list >> [email protected] >> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org >> >
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