https://github.com/ohrrpgce/ohrrpgce/commit/179ccb6db4d7a85d27c6aea14ce5721bb423d4a6
Author: james <james@7d344553-34f0-0310-a9b1-970ce8f1c3a2>
Date: Fri Jan 2 23:47:52 2026 +0000
Fixed the bug that caused enemies to get stuck in a loop
in active-time battles if they use a self-targetting bequest
attack that does not heal or transmorify them
already_bequested needed to be part of BattleSprite state,
not a local in check_death()
Also added bequesting state to the F10 debug display
battle_udts.bi | 2 ++
bmod.rbas | 18 +++++++++++++-----
bmodsubs.bas | 1 +
whatsnew.txt | 3 +++
4 files changed, 19 insertions(+), 5 deletions(-)
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