bob-the-hamster left a comment (ohrrpgce/ohrrpgce#1276)

Now we ignore all Huion devices, since they may be mis-detected as gamepads by 
SDL2

I'm going to close this bug, but just in case any other trouble-devices pop up 
in the future, we do have some simple logic for ignoring specific gamepads in 
gfx_sdl_common.bas near the bottom of the get_joystick() function

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