It seems like the limiting factor may be vendor support on the Windows side? All the Autodesk products we use are up to VS2012. Nuke and RV are unfortunately still on VS2010, which may be an important targets?
Relevant info on C++11 support for VS versions: https://msdn.microsoft.com/en-us/library/hh567368.aspx John (sent from mobile. sry for grmmar) > On Jul 31, 2015, at 11:28 AM, Larry Gritz <[email protected]> wrote: > > I haven't asked for 6 months or so now. Where does everybody think we are in > terms of being able to switch to a minimum of C++11? > > Obviously, existing stable releases (OIIO 1.5) are what they are, and you can > keep using them indefinitely, and I'll try to fix important bugs as long as > necessary. > > But for *next* major releases (OIIO 1.6, and also OSL 1.7 for those who > care), are there still people who anticipate the requirement to build and > link with C++03 compatibility late this year and into next year -- and would > not be able to make due with the current C++03-compatible releases (e.g. OIIO > 1.5)? Keep in mind that http://www.vfxplatform.com/ is recommending C++11 for > anything released in CY2015, which really should mean anything being > developed now. > > I would sure like to throw the switch in the not-distant future, but don't > want to leave people stranded. > > -- > Larry Gritz > [email protected] > > > _______________________________________________ > Oiio-dev mailing list > [email protected] > http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org _______________________________________________ Oiio-dev mailing list [email protected] http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
