TextureSystem::get_texels()

> On Nov 8, 2016, at 9:40 AM, Simon Smith <[email protected]> wrote:
> 
> Hi,
> 
> I wanted to add a feature to our software that would allow a user to look at 
> and explore (as in zoom in/out/pan etc) texture resources that are being used.
> 
> I’m currently using the texture system for all the OIIO operations, but if I 
> want to basically display scaled down versions of the textures used, or 
> zoomed in sections of the images, I’m not sure is using the texture call on 
> the texture system across every pixel in the GUI window area is the most 
> efficient way of going about it. Conversely, going down to the file level and 
> doing scan-line or tile based reads on a suitable mipmap image on the raw 
> pixel level has its own complexity too.
> 
> What is the best way to efficiently get and display full/partial textures?
> I hav a feeling the raw pixel data route would be the best (with post 
> scaling/framing as needed in the GUI system).
> 
> Thanks in advance for any pointers on this one …
> 
> 
> Cheers,
>   Simon
> 
> _______________________________________________
> Oiio-dev mailing list
> [email protected]
> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org

--
Larry Gritz
[email protected]


_______________________________________________
Oiio-dev mailing list
[email protected]
http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org

Reply via email to