Hi,

I wanted to add a feature to our software that would allow a user to look at 
and explore (as in zoom in/out/pan etc) texture resources that are being used.

I’m currently using the texture system for all the OIIO operations, but if I 
want to basically display scaled down versions of the textures used, or zoomed 
in sections of the images, I’m not sure is using the texture call on the 
texture system across every pixel in the GUI window area is the most efficient 
way of going about it. Conversely, going down to the file level and doing 
scan-line or tile based reads on a suitable mipmap image on the raw pixel level 
has its own complexity too.

What is the best way to efficiently get and display full/partial textures?
I hav a feeling the raw pixel data route would be the best (with post 
scaling/framing as needed in the GUI system).

Thanks in advance for any pointers on this one …


Cheers,
   Simon

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