Hi guys,

I’m using 1.7.10 and the call to TextureSystem get_texels(ustring filename ….) 
call and it seems to just recurses infinitely into itself.

Looking at the codebase, should the last return get_texels(…) call actually be 
calling the TextureHandle version since it’s gone into the cache to get the 
TextureFile pointer to check it exists and can presumably grab a handle from 
there?

It’s quite possible I’m using it incorrectly, but thought I’d just ask first.
Previous versions of OIIO have not had this problem, but that was back with 
version 1.5.16 and I can see that it has changed somewhat since that version!


Cheers,
   Simon
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