Hi there! I’m the developer of “forger", a sculpting/texturing iOS app.
forger uses OIIO for all image handling bits you can imagine: -Sampling of stamps/alphas for sculpting and painting brushes. (Brush tip “images”) -Loading textures, IBLs. -Filtered sampling of images. (ie: for image projection) -Exporting painted textures. I’m also really looking forward to integrating OCIO inside the app, might be a nice (albeit overkill) addition to the texturing side of things, I did a quick prototype a couple of years ago, just playing with a quick gpu display LUT, looks like it should be doable too. It currently uses a rather old version of OIIO 1.6.16, I will update it soon though, it builds fine for iOS with some tiny changes (the macros in ustring::TableRep::TableRep() need to be modified so the fancy non-copy branches aren’t executed, and the copy at the end is run as the others break on arm64/x86_64 iOS, but that’s pretty much it, some other tiny bits) when I update to latest I can do a pull request with these very minimal changes. I’m more than happy for it to be listed, please let me know if you need more info; here are two links in case you want something to link to, twitter has more pics if that helps: http://www.forgerapp.com https://twitter.com/forgerapp Cheers! > On Wed, May 2, 2018, 10:11 PM Larry Gritz, <[email protected] > <mailto:[email protected]>> wrote: > I'm trying to tighten up my notes on which commercial products embed OIIO, > open source projects that use it as a dependency, or studio pipelines or > tools where it's used extensively. If you know about any of these, can you > send me a quick reply? Private email is fine, and please let me know whether > or not it's ok to mention it in the docs or README (if you say no, I won't do > so unless I see it published elsewhere). > > > -- > Larry Gritz > [email protected] <mailto:[email protected]>
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