Hi there!

I’m the developer of “forger", a sculpting/texturing iOS app.

forger uses OIIO for all image handling bits you can imagine:

-Sampling of stamps/alphas for sculpting and painting brushes. (Brush tip 
“images”)
-Loading textures, IBLs.
-Filtered sampling of images. (ie: for image projection)
-Exporting painted textures.

I’m also really looking forward to integrating OCIO inside the app, might be a 
nice (albeit overkill) addition to the texturing side of things, I did a quick 
prototype a couple of years ago, just playing with a quick gpu display LUT, 
looks like it should be doable too.

It currently uses a rather old version of OIIO 1.6.16, I will update it soon 
though, it builds fine for iOS with some tiny changes (the macros in 
ustring::TableRep::TableRep() need to be modified so the fancy non-copy 
branches aren’t executed, and the copy at the end is run as the others break on 
arm64/x86_64 iOS, but that’s pretty much it, some other tiny bits) when I 
update to latest I can do a pull request with these very minimal changes.

I’m more than happy for it to be listed, please let me know if you need more 
info; here are two links in case you want something to link to, twitter has 
more pics if that helps:

http://www.forgerapp.com
https://twitter.com/forgerapp

Cheers!



> On Wed, May 2, 2018, 10:11 PM Larry Gritz, <[email protected] 
> <mailto:[email protected]>> wrote:
> I'm trying to tighten up my notes on which commercial products embed OIIO, 
> open source projects that use it as a dependency, or studio pipelines or 
> tools where it's used extensively. If you know about any of these, can you 
> send me a quick reply? Private email is fine, and please let me know whether 
> or not it's ok to mention it in the docs or README (if you say no, I won't do 
> so unless I see it published elsewhere). 
> 
> 
> --
> Larry Gritz
> [email protected] <mailto:[email protected]>

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