The TypeDesc/ImageSpec strategy is exactly what I've done in oiio-rs, so
can confirm it works well. I actually ended up implementing overrides for
attribute_float, attribute_int etc, but I agree for the sake of simplicity
it would be better (and more C-ish) to just do the void* version and let
higher-level languages do whatever suits them best to polymorphize on top
of that.

For null, again I wonder if we just leave the higher-level languages to
deal with it? If the C layer gets passed a null pointer it's the
higher-level layer that has the problem, not the intermediary. Yes it would
be safer to check, but that's a redundant check for languages like Rust
where you're guaranteed not to have a null pointer.

Regarding exceptions, presumably it's possible to std::bad_alloc to still
bubble up? Not sure what the best way of handling that is - having an
exception thrown across the FFI boundary is bad news, but if it's
std::bad_alloc then the process is almost certainly just going to terminate
anyway...

On Wed, 21 Oct 2020 at 08:22, Larry Gritz <[email protected]> wrote:

> These are just guesses off the top of my head...
>
>
> On Oct 19, 2020, at 8:35 PM, Scott Wilson <[email protected]> wrote:
>
> - In the case of TypeDesc, we could probably have a 1:1 interface between
> C and C++. But something like ImageSpec would either have to replace the
> std::string with *char or we may need to make ImageSpec completely opaque.
> If we go for the latter, how do we want attrs such as width, height, etc to
> be exposed?
>
>
> TypeDesc should be 1:1 because it is POD and of fixed size by design.
> ustring is as well. Those things should be 1:1 if at all possible.
>
> Anything that has C++ classes inside, or needs allocation, etc., should
> probably just be an opaque pointer (everything is ImageSpec*, you never
> have a live ImageSpec in C). We'd need to add methods: ImageSpec_width(),
> ImageSpec_set_width(), etc.
>
> It doesn't make sense to have a *different* ImageSpec in C -- for example
> by having an analogous structure with char* instead std::string -- because
> how would yo pass it back to C++? Every C++ API call that takes an
> ImageSpec& would need to be wrapped in such a way that it constructs a C++
> ImageSpec from the C ImageSpec, or vice versa, every time. No, in these
> cases, you'll just have to pass the pointers.
>
>
> - This may be a small thing, but when it comes to deleting objects, even
> if they don't have pointers/own data, do we want to always include a
> Type_delete method? For example, TypeDesc doesn't have/need a destructor.
> If we say everything has a destructor, then would there be a problem with
> that?
>
>
> I think any time you have a C++ object that you are going to tend to pass
> back and forth to C by pointer, you need an explicit C
> allocator/constructor and deallocator/destroyer, because you don't know if
> some time in the future the C++ implementation will have allocated
> internals or have ctr/dtr that do important things, and if they should
> acquire that in the future, you don't want to have to chase down every last
> use on the C side to change the calls.
>
>
> - How do we want to handle overrides? For example, if we have
> OIIO::ImageSpec.attribute("my_attr", 1.0), would we want to convert that
> into OIIO_ImageSpec_attribute_float("my_attr", 1.0)? What about with an
> unsigned integer? I'm assuming we'd want to call it
> OIIO_ImageSpec_attribute_uint(...). Also, in ImageInput, we have spec()
> with a reference to the ImageSpec, and spec(subimage, miplevel). I'm
> assuming the first will be OIIO_ImageInput_spec(), and the second will be
> OIIO_ImageInput_spec_with_subimage_miplevel(...) or something like that.
>
>
> I guess one question is whether we want to make a C API that is minimal,
> enough to do the job for language bindings, or if we want to replicate
> every last convenience function in C++, even the ones that are just trivial
> overloads for different types.
>
> For example, in C++, the important attribute call is
>
>     void ImageSpec::attribute (string_view name, TypeDesc type, const void
> *value);
>
> which for C should be replaced with a const char* for the name.
>
> All the other overloads of attribute are just convenience functions to all
> you to pass a value that is a direct type and not a pointer, and in those
> cases remove the need to pass the TypeDesc. For example,
>
>     attribute ("foo", my_float);
>
> is just a wrapper around
>
>     attribute ("foo", TypeDesc::FLOAT, &my_float);
>
> So I think it's a judgment call about whether on the C side  to just stick
> with the one core function, or also add the convenience wrappers.
>
>
> - Since we're probably going to be passing around ImageInput and ImageBuf
> as pointers (since they're a unique_ptr in C++), do we want to always
> assume that a pointer to an ImageInput/Output/Buf are not null, or add a
> check in the code for that?
>
>
> No opinion. Whatever is usual. I guess it's safer to always check.
>
>
> - Does OIIO have exceptions? Either way, probably want to make sure any
> exceptions passed from C++ don't cross over to the other side.
>
>
> We don't! Whew!
>
> --
> Larry Gritz
> [email protected]
>
>
>
>
> _______________________________________________
> Oiio-dev mailing list
> [email protected]
> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>
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