I’d argue for Type_new and Type_delete when the underlying code is just
calling “new Type” and “delete Type” to make that explicit. Then overloads
would be Type_new_with_XXX.

On Tue, 20 Oct 2020 at 15:31, Scott Wilson <[email protected]> wrote:

> I've taken a look at a few C libraries, and here's my initial results:
>
> Git: (Example from commit.h)
> GIT_EXTERN(const git_oid *) git_commit_id(const git_commit *commit);
>
> Tensorflow:
> https://github.com/tensorflow/tensorflow/blob/master/tensorflow/c/c_api.h
>
> SDL:
> https://github.com/SDL-mirror/SDL/blob/master/include/SDL_vulkan.h
>
> - Prefix is still important
> - It looks like the struct is prefixed, and the methods for the struct are
> prefixed with the struct. So, there may be a struct called git_repository,
> and the method would be called something like git_repository_open. For the
> most part, it looks like structs would be named something like
> OIIO_ImageBuf vs OIIOImageBuf. I personally don't like the _ in
> class/struct names, but I come from Python.
> - There doesn't seem to be a consensus on constructor/destructor naming.
> I'm guessing we may want to go for Type_init and Type_free? Or there's the
> Rust way Type_new and Type_drop.
> - If we want to borrow some conventions from Rust:
> https://rust-lang.github.io/api-guidelines/naming.html For example, a
> constructor is usually called Type::new(some_args: Arg) -> Type, or
> Type::with_something(something: Something) -> Type.
>
> On Mon, Oct 19, 2020 at 5:53 PM Larry Gritz <[email protected]> wrote:
>
>> As much as I'd like things as short as possible, I'd prefer names and
>> capitalization have as much symmetry as possible between the C++ and C
>> interfaces. For users trying to make sense of the APIs, we want to honor
>> the "principle of least surprise."
>>
>> But I'd certainly defer to modern C sensibilities, however they have
>> evolved their practices without true namespaces and classes.
>>
>>
>>
>> On Oct 19, 2020, at 5:23 PM, Scott Wilson <[email protected]> wrote:
>>
>> Yeah, I think we'd want to target C99, because as far as I know, most
>> things with a C ffi target C99.
>>
>> I'll try to gather a list of C projects to see how they name things.
>> Also, I'll probably share some of how Rust names functions and methods to
>> hopefully gather some more options.
>>
>> On Mon., Oct. 19, 2020, 3:55 p.m. Anders Langlands, <
>> [email protected]> wrote:
>>
>>> I’d personally prefer to see if we could shorten the names a little so
>>> “oiio_ii_open” instead of “OIIO_ImageInput_open” if we could make sure that
>>> there wouldn’t be any abbreviation conflicts. The long form does have the
>>> advantage that it’s unambiguous though.
>>>
>>> Regarding standards, Visual Studio has only just added support for C11
>>> and C17 in preview and I don’t think we’d need anything beyond C99 for an
>>> API wrapper anyway?
>>>
>>>
>>>
>>> On Tue, 20 Oct 2020 at 10:18, Larry Gritz <[email protected]> wrote:
>>>
>>>> I've been in C++ land for so long that I'm afraid I don't know the
>>>> idioms that modern C culture likes these days. Is what you describe
>>>> OIIO_ImageInput_open or OIIO_ImageBufAlgo_add... does that look like the
>>>> way a 2020 C programmer would try to "namespace" things in C that has no
>>>> namespaces? Or would a C programmer scoff at how wordy it is?
>>>>
>>>> As far as how to name overloads... I think it might be instructive to
>>>> look at a few individual cases first and what feels right, then see if they
>>>> generalize into an overall rule. I'm hesitant to propose a rule first
>>>> without examples to know if we're going to hate it in practice.
>>>>
>>>> Which C standard would you want to target?
>>>>
>>>> -- lg
>>>>
>>>>
>>>> On Oct 19, 2020, at 1:51 PM, Scott Wilson <[email protected]>
>>>> wrote:
>>>>
>>>> Sounds good to me. Also, if you want to automate the c bindings to some
>>>> degree, then you can look at https://github.com/EmbarkStudios/physx-rs
>>>> for inspiration. There's a talk in the readme with their c bindings
>>>> builder. Failing that, I'm fine with going through the legwork of making
>>>> the c interface.
>>>>
>>>> If I may make a suggestion for the naming, I'd suggest more or less
>>>> following what OIIO does in C++. So, for example,
>>>> OIIO::ImageInput.open(...) would be OIIO_ImageInput_open(...) and
>>>> classes/structs would be OIIOImageInput.
>>>>
>>>> The only question I have at the moment is how do we want to handle
>>>> naming functions with overrides?
>>>>
>>>> On Mon., Oct. 19, 2020, 1:00 p.m. Anders Langlands, <
>>>> [email protected]> wrote:
>>>>
>>>>> Branching this thread to talk specifics...
>>>>>
>>>>> So to summarize the different approaches we've each taken, in my repo (
>>>>> https://github.com/anderslanglands/oiio-rs/tree/master/coiio) I have
>>>>> a small shim library that creates a C interface to OIIO by wrapping with
>>>>> functions like:
>>>>>
>>>>> ImageBuf ImageBuf_create(const char* filename) {
>>>>>     return new OIIO::ImageBuf(OIIO::string_view(filename));
>>>>> }
>>>>>
>>>>> When building the rust crate, this is compiled into a static library
>>>>> by Cargo using CMake, with the environment variable OIIO_ROOT specifying
>>>>> the path to the OIIO installation. Currently the build script errors out 
>>>>> if
>>>>> OIIO_ROOT is not specified, but it would be trivial to have it default to
>>>>> /usr/local etc. I also at one point had it downloading OIIO and building 
>>>>> it
>>>>> directly, but cmake-rs had some issues with always rebuilding OIIO on any
>>>>> change to the crate, which made development interminable, so I stripped
>>>>> that out. That was nearly two years ago so may have been fixed. A good
>>>>> alternative would be to provide a separate (bash or python) build script
>>>>> that would download deps and run the build manually as a pre-process.
>>>>>
>>>>> From what I can tell from Scott's repo, cxx is doing essentially the
>>>>> same thing, but cxx handles building the shim library internally, so
>>>>> there's no need for invoking CMake from build.rs. Presumably you'd
>>>>> still need to specify the path to (and potentially build) OIIO and its 
>>>>> deps
>>>>> using this method. If you compare the code in Scott's repo to mine, you 
>>>>> can
>>>>> see they're very similar indeed.
>>>>>
>>>>> The issue I see here is that I don't think cxx actually saves you
>>>>> anything. In fact there's *more* code in the cxx case because you're
>>>>> specifying both the implementation (ffi.cpp) and the interface (ffi.h),
>>>>> whereas I only have to specify the implementation (coiio.cpp) and the
>>>>> interface is declared solely in ffi.rs.
>>>>>
>>>>> Building and linking the static library is the easiest part of the
>>>>> process, and is also the part that would be more generally useful outside
>>>>> of just Rust - you could use that C interface to trivially bind any
>>>>> language you want, so I think we want to preserve that.
>>>>>
>>>>> That leaves the question of how do we generate the C interface in the
>>>>> first place. I've been doing it manually, which is a tedious process, but
>>>>> works. Since it's just calling the C++ directly I think it's also
>>>>> reasonably sturdy against changes to the underlying OIIO API, since the
>>>>> compiler should catch most misuses, although I'm sure there are plenty of
>>>>> opportunities for subtle bugs still. Not to mention bikeshedding about
>>>>> naming conventions and code styles :)
>>>>>
>>>>> My idea for how to make the binding generation more automatic was to
>>>>> try and leverage libclang to generate the C wrappers semi-automatically.
>>>>> This would still require a fair amount of code: first writing the binding
>>>>> generator, then writing the rules for how to wrap the C++ API, but should
>>>>> allow generating the C API automatically, rather than maintaining it
>>>>> manually for every release. The downside is obviously this tool doesn't
>>>>> exist yet, and it would add a (optional) dependency on clang to the 
>>>>> project.
>>>>>
>>>>> I think the best course of action here would be to write a C wrapper
>>>>> in OIIO itself that could be maintained along with the rest of the 
>>>>> project.
>>>>> This would build a little C99 library that could be installed alongside 
>>>>> the
>>>>> C++ library. This would unfortunately mean manually writing a header to go
>>>>> with it, although that part could probably be automated with a little
>>>>> scripting.
>>>>>
>>>>> Then oiio-rs should be a completely separate Rust crate that just uses
>>>>> bindgen to generate the unsafe API from the C library automatically, and
>>>>> provides a safe API on top of that. (Larry - Rust/Cargo kinda assumes that
>>>>> Cargo is the thing doing all the building and dependency management, so
>>>>> trying to provide a Rust artefact from the OIIO build process would be
>>>>> painful if it's possible at all).
>>>>>
>>>>> Let me know what you think.
>>>>>
>>>>>
>>>>> Cheers,
>>>>> Anders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Tue, 20 Oct 2020 at 02:53, Alvaro Castaneda <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Hi Larry and Anders
>>>>>> I'm helping Scott with the Rust Wrapper.
>>>>>> using CXX is been good, it is a very manual process and makes it only
>>>>>> usable in Rust, Larry you mentioned a minimal C API, that would make it
>>>>>> much simpler to wrap to Rust, that would also mean in can be wrapped to
>>>>>> many other languages,
>>>>>> So far we didn't want to go the C route, but that might not be a bad
>>>>>> idea since it would open the library a lot more and it might make it
>>>>>> simpler to automate, at least the bulk of it, for Rust.
>>>>>>
>>>>>> We need to discuss the approach.
>>>>>>
>>>>>> On Sun, Oct 18, 2020 at 8:40 PM Anders Langlands <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Hi Scott, yes please do add me to the repo I’d love to take a look
>>>>>>> and pitch in as time allows.
>>>>>>>
>>>>>>> On Mon, 19 Oct 2020 at 13:43, Scott Wilson <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hey Anders,
>>>>>>>>
>>>>>>>> Cxx has so far been pretty okay. It's pretty manual (hopefully
>>>>>>>> autocxx makes it better, but as far as I know, it's still nowhere 
>>>>>>>> ready for
>>>>>>>> using it on OpenImageIO). Right now the process looks something like 
>>>>>>>> this:
>>>>>>>>
>>>>>>>> 1. Create a header/cpp file that contains all of your class methods
>>>>>>>> as functions.
>>>>>>>> 2. Create an unsafe Rust interferface that's a 1 to 1 copy of the
>>>>>>>> C++ side.
>>>>>>>> 3. Create a safe Rust interface.
>>>>>>>>
>>>>>>>> For me, the really nice thing is I don't need to worry about the
>>>>>>>> C++ -> C -> Rust steps. It drops the C step, but I still need to write 
>>>>>>>> that
>>>>>>>> C++ "ugly" interface.
>>>>>>>>
>>>>>>>> Also, if you want to join in on the fun, our repo is currently
>>>>>>>> private while we get things to a working state. But, I can add you to 
>>>>>>>> the
>>>>>>>> repo. Otherwise, I'm up for a discussion on how to take both designs 
>>>>>>>> and
>>>>>>>> come up with the best one.
>>>>>>>>
>>>>>>>> On Sun, Oct 18, 2020 at 4:51 PM Anders Langlands <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Wrapping C in Rust is a two-stage process: first writing an
>>>>>>>>> "unsafe" FFI binding to the C API, which is usually almost completely
>>>>>>>>> automated with a crate called bindgen, then writing a "safe" crate 
>>>>>>>>> that
>>>>>>>>> provides a Rust-y API using the unsafe FFI bindings. Wrapping C++ 
>>>>>>>>> means
>>>>>>>>> writing a C API first, then binding that to Rust, which is what my 
>>>>>>>>> crate
>>>>>>>>> does.
>>>>>>>>>
>>>>>>>>> I've been meaning to return to this (and OSL, OpenSubdiv and
>>>>>>>>> others) at some point and try to make a project-specific C-binding
>>>>>>>>> generator using libclang, as manually maintaining the C stubs is 
>>>>>>>>> laborious
>>>>>>>>> and error-prone.
>>>>>>>>>
>>>>>>>>> Scott, I'd be curious to know how you're getting on with cxx, I've
>>>>>>>>> been meaning to look into that. I'd be happy to collaborate on 
>>>>>>>>> something we
>>>>>>>>> could integrate into the main project as Larry suggests.
>>>>>>>>>
>>>>>>>>> On Mon, 19 Oct 2020 at 12:30, Larry Gritz <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Feel free to have the discussion on-list, I'm sure it would be of
>>>>>>>>>> interest to many.
>>>>>>>>>>
>>>>>>>>>> If there was consensus on what the Rust APIs should look like, I
>>>>>>>>>> would welcome adding a set of Rust bindings to the main OIIO 
>>>>>>>>>> distribution.
>>>>>>>>>> Assuming that makes sense, I was thinking it would be much like we 
>>>>>>>>>> now have
>>>>>>>>>> with the Python bindings. The advantage to making Rust bindings part 
>>>>>>>>>> of the
>>>>>>>>>> main build would be that it could be built and tested as part of our 
>>>>>>>>>> CI,
>>>>>>>>>> versioned along with the rest of OIIO, and essentially never allowed 
>>>>>>>>>> to
>>>>>>>>>> break. Also, just like we would never accept a PR that added C++
>>>>>>>>>> functionality without making sure the Python bindings kept up, we 
>>>>>>>>>> could
>>>>>>>>>> ensure that nothing is left out of the Rust bindings. While I can
>>>>>>>>>> appreciate the cleanliness and independence of it being a separate 
>>>>>>>>>> project,
>>>>>>>>>> I can't help but think that it will be a neverending nightmare to 
>>>>>>>>>> try to
>>>>>>>>>> keep the bindings in sync with the main project.
>>>>>>>>>>
>>>>>>>>>> I don't know how automated it is to make Rust bindings for C (I
>>>>>>>>>> know it's a PITA for C++), but if making Rust bindings is 
>>>>>>>>>> substantially
>>>>>>>>>> easier if you had minimal plain C wrappers for the major C++ 
>>>>>>>>>> classes, I'm
>>>>>>>>>> sure there would be a lot of happy consumers of that even outside 
>>>>>>>>>> the Rust
>>>>>>>>>> interest group.
>>>>>>>>>>
>>>>>>>>>> I haven't had time to try Rust myself for any programming
>>>>>>>>>> project, though I've followed it from afar and like the idea of 
>>>>>>>>>> helping
>>>>>>>>>> that community. TBH, the main thing that keeps me from spending any 
>>>>>>>>>> time on
>>>>>>>>>> Rust is just that I can't contemplate the hassle of trying to program
>>>>>>>>>> without my favourite libraries, and having OIIO (and its many 
>>>>>>>>>> utilities
>>>>>>>>>> that I reuse in basically everything I write) available in Rust will
>>>>>>>>>> substantially lower the bar for me to dabble in it more.
>>>>>>>>>>
>>>>>>>>>> -- lg
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Oct 18, 2020, at 4:12 PM, Scott Wilson <[email protected]>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hey Anders,
>>>>>>>>>>
>>>>>>>>>> We were inspired by what you did, and also decided to see if we
>>>>>>>>>> can take this in a slightly different direction/ use cxx. If you're
>>>>>>>>>> interested in discussing the wrapper more we can take it off the 
>>>>>>>>>> list.
>>>>>>>>>>
>>>>>>>>>> On Sun, Oct 18, 2020 at 3:35 PM Anders Langlands <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> I also have a rust binding here if you're interested:
>>>>>>>>>>> https://github.com/anderslanglands/oiio-rs
>>>>>>>>>>>
>>>>>>>>>>> On Sun, 18 Oct 2020 at 04:43, Scott Wilson <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Awesome, thank you very much! I'll try this out and see how
>>>>>>>>>>>> badly I break things.
>>>>>>>>>>>>
>>>>>>>>>>>> On Sat., Oct. 17, 2020, 1:02 a.m. Larry Gritz, <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> If you know the true legal extent of the memory allocation in
>>>>>>>>>>>>> which that data pointer is located (in this case, the beginning 
>>>>>>>>>>>>> and ending
>>>>>>>>>>>>> of the vector, if you are passing a pointer to one of the 
>>>>>>>>>>>>> elements of that
>>>>>>>>>>>>> vector), then I think you could certainly consider it an error if 
>>>>>>>>>>>>> any of
>>>>>>>>>>>>> these addresses lay outside that buffer:
>>>>>>>>>>>>>
>>>>>>>>>>>>>     data + xstride*width - 1
>>>>>>>>>>>>>     data + ystride*height - 1
>>>>>>>>>>>>>     data + ystride*(height - 1) + xstride*width - 1
>>>>>>>>>>>>>     data + zstride*depth
>>>>>>>>>>>>>     data + zstride*(depth - 1) + ystride*height - 1
>>>>>>>>>>>>>     data + zstride*(depth - 1) + ystride*(height - 1) +
>>>>>>>>>>>>> xstride*width - 1
>>>>>>>>>>>>>
>>>>>>>>>>>>> There may be a more succinct way to put that, but I think it
>>>>>>>>>>>>> covers all the cases of + and - strides.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Oct 17, 2020, at 12:42 AM, Scott Wilson <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks! I guess to come from this at a different angle, let's
>>>>>>>>>>>>> say I'm doing something like this:
>>>>>>>>>>>>>
>>>>>>>>>>>>> std::vector<uint8_t> pixels(10*10*3*1);
>>>>>>>>>>>>> ImageInput.read_image(TypeDesc::UINT8, @pixels[0])
>>>>>>>>>>>>>
>>>>>>>>>>>>> Would there be a case where I could pick a stride value that
>>>>>>>>>>>>> would fall outside the pixels vector?
>>>>>>>>>>>>>
>>>>>>>>>>>>> PS: Thanks! I'm working on this with a friend, and hope to
>>>>>>>>>>>>> have something released in the near future.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri., Oct. 16, 2020, 11:47 p.m. Larry Gritz, <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Oops, my math was wrong (in an unimportant detail): If you
>>>>>>>>>>>>>> are making a mosaic of 16x5 of these 10x10 images, it is 80 
>>>>>>>>>>>>>> small images
>>>>>>>>>>>>>> you are assembling in total, not 40.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Oct 16, 2020, at 11:43 PM, Larry Gritz <[email protected]>
>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The strides don't describe the size of the image, they are
>>>>>>>>>>>>>> the spacing in memory of where you want the values to be placed 
>>>>>>>>>>>>>> upon being
>>>>>>>>>>>>>> read (or taken from in order to write). There is no invalid set 
>>>>>>>>>>>>>> of strides,
>>>>>>>>>>>>>> because the caller might want them to end up anywhere in memory.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Or am I misunderstanding?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> For a fully "contiguous" memory buffer where you intend for
>>>>>>>>>>>>>> every plane, scanline, pixel, and channel immediately follows 
>>>>>>>>>>>>>> the previous
>>>>>>>>>>>>>> one, then in our example the strides would be xstride=3, 
>>>>>>>>>>>>>> ystride=30,
>>>>>>>>>>>>>> zstride=300. (Though for a 2D image, the zstride is not used.)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Here's an example of where you might have a stride range that
>>>>>>>>>>>>>> is wildly outside this: Let's say that you have 40 of these 10 x 
>>>>>>>>>>>>>> 10 x 3 x
>>>>>>>>>>>>>> uint8 image files and you are trying to read them in and 
>>>>>>>>>>>>>> assemble them into
>>>>>>>>>>>>>> a single RGBA mosaic image of 16x5 x 4 x uint8 (the additional 
>>>>>>>>>>>>>> channel is
>>>>>>>>>>>>>> alpha, which you will separately fill in as 1.0 [or 255 uint8] 
>>>>>>>>>>>>>> because it's
>>>>>>>>>>>>>> not in your RGB files).  Here's a cartoon to illustrate this:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   +-----------------------------------------+
>>>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>>>   | | | | | | | | | |X| | | | | | | | | | | |
>>>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>>>   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-|
>>>>>>>>>>>>>>   | | | | | | | | | | | | | | | | | | | | | |
>>>>>>>>>>>>>>   +-----------------------------------------+
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Each of my little grid cells is a 10x10 image. But that 10x10
>>>>>>>>>>>>>> image denoted by the "X" needs to be placed in memory in the 
>>>>>>>>>>>>>> right portion
>>>>>>>>>>>>>> of the 16x10 x 5x10 mosaic. So what are the strides we use for 
>>>>>>>>>>>>>> the read?
>>>>>>>>>>>>>> Well, the xstride is 4 because we're making room for an alpha 
>>>>>>>>>>>>>> channel that
>>>>>>>>>>>>>> wasn't present in the file, the ystride is 640 (= 10*16*4), 
>>>>>>>>>>>>>> because each
>>>>>>>>>>>>>> scanline of the little 10x10 image that you read needs to be 
>>>>>>>>>>>>>> placed on the
>>>>>>>>>>>>>> proper scanline of the 160x50 mosaic you are assembling in 
>>>>>>>>>>>>>> memory.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --  lg
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> P.S. Woo-hoo for making a Rust wrapper. I think that's a
>>>>>>>>>>>>>> totally great thing.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Oct 16, 2020, at 10:46 PM, Scott Wilson <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I'm experimenting with a Rust wrapper for OIIO, and had some
>>>>>>>>>>>>>> questions about the stride.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Let's say I have an image that is 10x10 pixels, and 3
>>>>>>>>>>>>>> channels, and 1 byte per channel. What strides would be invalid 
>>>>>>>>>>>>>> for that
>>>>>>>>>>>>>> image? I'm guessing that anything between -10 * 10 * 3 * 1 to 10 
>>>>>>>>>>>>>> * 10 * 3 *
>>>>>>>>>>>>>> 1 and the AutoStride would be valid, and everything else may try 
>>>>>>>>>>>>>> to access
>>>>>>>>>>>>>> memory that isn't initialized. Is this assumption correct, or am 
>>>>>>>>>>>>>> I missing
>>>>>>>>>>>>>> something?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Larry Gritz
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Larry Gritz
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>> Larry Gritz
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>>> [email protected]
>>>>>>>>>>>
>>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>> [email protected]
>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Larry Gritz
>>>>>>>>>> [email protected]
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Oiio-dev mailing list
>>>>>>>>>> [email protected]
>>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Oiio-dev mailing list
>>>>>>>>> [email protected]
>>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Oiio-dev mailing list
>>>>>>>> [email protected]
>>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Oiio-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>>
>>>>>> _______________________________________________
>>>>>> Oiio-dev mailing list
>>>>>> [email protected]
>>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>>
>>>>> _______________________________________________
>>>>> Oiio-dev mailing list
>>>>> [email protected]
>>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>>
>>>> _______________________________________________
>>>> Oiio-dev mailing list
>>>> [email protected]
>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>
>>>>
>>>> --
>>>> Larry Gritz
>>>> [email protected]
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Oiio-dev mailing list
>>>> [email protected]
>>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>>
>>> _______________________________________________
>>> Oiio-dev mailing list
>>> [email protected]
>>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>>
>> _______________________________________________
>> Oiio-dev mailing list
>> [email protected]
>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
>>
>> --
>> Larry Gritz
>> [email protected]
>>
>>
>>
>>
>> _______________________________________________
>> Oiio-dev mailing list
>> [email protected]
>> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>>
> _______________________________________________
> Oiio-dev mailing list
> [email protected]
> http://lists.openimageio.org/listinfo.cgi/oiio-dev-openimageio.org
>
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