Your goal is certainly the ideal.place to be. So no MSDN at t his time,
remember it is there if you brick walls.

Thanks

Sent from my mobile device, please forgive errors and brevity.
On Nov 20, 2011 6:02 PM, "Dennis E. Hamilton" <dennis.hamil...@acm.org>
wrote:

> Hi Ross,
>
> The goal is to be able to do the Windows Build with the free tools that
> Microsoft has available.  That includes the free-to-download Microsoft
> Visual Studio Express software (specifically the Visual C++ Express
> Edition), the Microsoft SDK, and the Windows DDK.  This assures that anyone
> can do a build for Windows without having to have an MSDN Subscription or a
> commercially-sold version of Visual Studio, so long as they can meet the
> configuration requirements for building on a Windows PC.
>
> A secondary problem, independent of how one acquires the Microsoft
> developer tools, is that the toolset and build structure for OO.o looks,
> walks, and talks like a Unix/Linux build.  To have the build process work
> on Windows, cygwin (which provides a bash work-alike and a large set of
> Unix-style utilities) has to have access to the Microsoft tools as if they
> were installed on a Unix system that has provisions for executing Windows
> software.
>
> The experiment I did yesterday was a proof-of-concept demonstration that
> finding the Microsoft tools from cygwin is easier than digging around in
> the Windows registry, since (1) firing up cygwin preserves the environment
> variables and path that are set in Windows at the time and (2) all of the
> Windows developer tool sets that run from the command-line have scripts
> that setup environment variables and path for their command-line operation.
>  I just connected those dots.  There is more to do to make an easily
> customizable bridge script, especially for running on a localized version
> of Windows.  But the concept works.  It also puts the Windows-configuration
> binding outside of the build itself, so it can be performed and customized
> prior to starting cygwin and then initiating a build.  It's also easy to
> build checks into the scripts (as I did just for locating the VC++
> compiler) so that an user knows the configuration is located properly
> before even attempting the build.
>
> This may get us over some of the gnarlies that seem to be in the way of
> easily setting up a Windows build.  But it is just a proof-of-concept at
> this point.
>
>  - Dennis
>
> -----Original Message-----
> From: Ross Gardler [mailto:rgard...@opendirective.com]
> Sent: Sunday, November 20, 2011 02:05
> To: dennis.hamil...@acm.org; ooo-dev@incubator.apache.org
> Cc: Regina Henschel
> Subject: Re:Microsoft Tools for Windows Builds
>
> We used to have free MSDN licenses for Apache projects. I can't remember
> the details and I'm not sure if the donation is still valid. Would this
> provide what is needed in a convenient way? If so I'll find or what the
> status is.
>
> Ross
>
> Sent from my mobile device, please forgive errors and brevity.
> On Nov 20, 2011 6:07 AM, "Dennis E. Hamilton" <dennis.hamil...@acm.org>
> wrote:
>
> > Another conversation came up (on [libre-office]) on how to find the
> > installed
> > VC++ software from within cygwin.  The attempted approach involved
> > mucking-about in the Windows Registry in order to track down the tools.
> >  That
> > struck me as the long way around.  The Windows Developer Tools themselves
> > are
> > able to bootstrap command-line environments using a few environment
> > variables
> > and some batch scripts as levers.
> >
> > I also confirmed that when cygwin starts up, it absorbs the path and
> > environment variables that exist at the time.
> >
> > This preconditioning seems much healthier than attempting to reach out
> from
> > cygwin into the Windows environment.
> >
> > Here's how I demonstrated it working.
> >
> >  1.  I have batch scripts that I use to launch console windows with the
> > Visual
> > C++ environment all set up.  One is the attached MyVC++.bat.txt (with the
> > .txt
> > removed).  It creates the correct path, environment variables, etc., for
> a
> > VC++ command-line build.
> >
> >  2. The second batch script, VCygwin.bat.txt (without the .txt) is placed
> > in
> > my C:\cygwin folder where I can run it whenever I want a cygwin
> environment
> > that is already set up to use VC++.  (A copy of MyVC++.bat is placed in
> the
> > same folder with the original cygwin.bat script and the modified
> > VCygwin.bat.)
> >
> >  3. What I get when the cygwin is started using VCygwin.bat is shown in
> the
> > attached PNG file.  (In the illustrated case, I am using a MyVC++.bat
> that
> > sets up VC++ 2010 Express Edition, what I have installed on the same
> > machine I
> > just added cygwin to.)
> >
> >  4. This same principle can be used to create a setup that uses
> additional
> > included files and libraries of the Windows SDK and the ATL include files
> > and
> > libraries of the Windows DDK.  It is setup before cygwin is started and
> the
> > settings and tools are then available for the entire session.
> >
> > That's how I would do it. (I need to test the same idea to see if it
> works
> > with the bash shell in the Windows Posix SUA subsystem.)
> >
> > There's more too it of course because of the way the Windows file system
> is
> > mapped for access under cygwin and how commands to the VC++ command-line
> > compiler are created.  But that must be done somehow either way.
> >
> >  - Dennis
> >
> > -----Original Message-----
> > From: Dennis E. Hamilton [mailto:dennis.hamil...@acm.org]
> > Sent: Sunday, November 06, 2011 20:49
> > To: ooo-dev@incubator.apache.org
> > Cc: 'Regina Henschel'
> > Subject: RE: Need a current build for WinXP 32bit
> >
> > Thanks Mathias,
> >
> > I found the ATL headers in the WinDDK/.../inc/atl71/, and libraries too.
> > There is also the ATL Reference Guide and other materials available at
> MSDN
> > on-line, along with some books in a very dusty corner of my office
> shelves.
> > That is one heck of a dependency.  I wonder how much of it actually adds
> to
> > OO.o to do a static binding [;<).
> >
> > It would be interesting to see how much could be replaced by
> plain-vanilla
> > COM
> > dependencies.  Not something I will be in any hurry to dig into though.
> >  Just
> > something to nag my mind while I concentrate on simpler things first.
> >
> >  - Dennis
> >
> > -----Original Message-----
> > From: Dennis E. Hamilton [mailto:dennis.hamil...@acm.org]
> > Sent: Sunday, November 06, 2011 11:44
> > To: ooo-dev@incubator.apache.org
> > Cc: 'Regina Henschel'
> > Subject: RE: Need a current build for WinXP 32bit
> >
> > Thanks Mathias,
> >
> > I missed your earlier response.
> >
> > I just checked to see whether the DLLs are on my system already and they
> > are
> > of course.  7.1, 8.0, 9.0, and 10.0 plus related patches.
> >
> > I will look into the WDK.
> >
> > This seems a good place to start:
> > <http://msdn.microsoft.com/en-us/windows/hardware/gg487463>.
> > The release notes are interesting.  Hmm, 619.77 MB ISO Image.  OK, time
> to
> > go
> > do other chores while the download happens.
> >
> >  - Dennis
> >
> > -----Original Message-----
> > From: Mathias Bauer [mailto:mathias_ba...@gmx.net]
> > Sent: Thursday, November 03, 2011 01:13
> > To: ooo-dev@incubator.apache.org
> > Subject: Re: Need a current build for WinXP 32bit
> >
> > On 31.10.2011 20:18, Dennis E. Hamilton wrote:
> > > Regina,
> > >
> > > I would like to find an already built Win32 WinXP version too.  I
> > > despair of ever succeeding in building one myself without extensive
> > > practice with the tools that I am expected to operate to accomplish
> > > that.
> > >
> > > I don't know how to deal with the ATL dependencies. I thought that it
> > > was going to be made available independently, but it is apparently
> > > still tied to VC++ 200xy non-express editions.
> >
> > As I already wrote on this list some weeks ago, you can get ATL headers
> > by installing the Windows driver SDK. It might require to add paths to
> > your build environment, but basically it should work with VS Express.
> >
> > It might be an idea to install the driver SDK, get the necessary stuff,
> > move it into a suitable location, adapt include path and library path of
> > your build env and then deinstall the otherwise useless SDK again.
> >
> > Regards,
> > Mathias
> >
>
>

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