On Wednesday 02 February 2005 06:23, Daniel Phillips wrote:
> On Tuesday 01 February 2005 21:50, Timothy Miller wrote:
> > For Direct, the host sets the queue tail pointer and the DMA engine
> > just reads up to that point and stops until the pointer changes
> > again.
> >
> > For indirect, you need to indicate an address and a length, in words.
>
> It seems to me that only the ring buffer is needed for commands and
> vertices, and indirect is only needed to transfer textures.  I can see
> why you'd also want to support indirect commands and vertices but that
> still looks like an expendable goody.

I have exactly the opposite opinion and would rather keep indirect alone than 
direct.
Do you have the time to explain why you think indirect is not needed for 
commands?

Rodolphe
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