On Wednesday 02 February 2005 17:27, Timothy Miller wrote: > Ok, I want you to hold some of those thoughts and come back to them > in force in a little while. We're not QUITE ready to define a > register interface, but when we do, I would like to ask you to > provide your input on ways of optimizing throughput.
Good idea. Though it just struck me that sending triangles to the card is probably a bad idea, and the driver should send trapezoids instead, with the gradients pre-calculated. I'm still pretty sure the CPU can handle it at maximum throughput, and it becomes perfectly appropriate to pre-truncate the Yscreen coordinates. Which is probably what you had in mind. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
