On Wednesday 02 February 2005 17:27, Timothy Miller wrote:
> Ok, I want you to hold some of those thoughts and come back to them
> in force in a little while.  We're not QUITE ready to define a
> register interface, but when we do, I would like to ask you to
> provide your input on ways of optimizing throughput.

Good idea.  Though it just struck me that sending triangles to the card 
is probably a bad idea, and the driver should send trapezoids instead, 
with the gradients pre-calculated.  I'm still pretty sure the CPU can 
handle it at maximum throughput, and it becomes perfectly appropriate 
to pre-truncate the Yscreen coordinates.  Which is probably what you 
had in mind.

Regards,

Daniel
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to