On Thursday 03 February 2005 14:19, Timothy Miller wrote:
> So, it's been pointed out that 200Mp/s would be adequate for high
> framerate at 1600x1200.  That seems right.  So, why are all the other
> vendors so bent on making their GPUs run at 500MHz?  I can see how
> you'd want the geometry engine to run at high speed, but we don't
> have one.  Plus there are programmable fragment and vertex shaders,
> but we don't have those either.

One place where you do get a lot of pixel overdraw is in those games 
that like to display tons of layered alpha textures, for example, to do 
a forest.  You might have to run this kind of game at a lower 
resolution.  Still, I'm not really worried, at 100 MHz it's going to be 
much nicer than I'm used to, since I never have gotten around to 
installing one of those mainstream space heater cards.

And the possibility does exist that the clock can be ramped up over time 
purely by refining the soft logic, a prospect that I personally find 
very exciting.

Regards,

Daniel
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