On Monday 27 January 2014 22:29:09 Andrei Gherzan wrote: > On Jan 27, 2014 12:20 PM, "Alexandru Niculita" <alexnic...@gmail.com> wrote: > > Hi, > > > > I could not find a way to avoid using TexturePacker. > > TexturePacker is used by XMBC to compile all images used > > in a skin into a single file. > > > > I took the info from here: > http://wiki.xbmc.org/index.php?title=TexturePacker
Without having looked at the source code, they don't give much in the way of detail as to what it actually does. I wonder if it could be replicated with a python script using PIL or similar. > Would be great to have this soon so we can have xbmc support. Well, if we truly have to have libsdl-native then we have to find a way to mitigate the QEMU problems that building that will trigger, which probably means preventing it from finding that in the sysroot. I'm not sure whether this will be an acceptable solution from an OE-Core perspective but I can't think of any other (other than writing an equivalent to TexturePacker that doesn't use SDL or anything that requires SDL). Cheers, Paul -- Paul Eggleton Intel Open Source Technology Centre _______________________________________________ Openembedded-core mailing list Openembedded-core@lists.openembedded.org http://lists.openembedded.org/mailman/listinfo/openembedded-core