On Mon, 2014-01-27 at 22:50 +0000, Paul Eggleton wrote: > On Monday 27 January 2014 22:29:09 Andrei Gherzan wrote: > > On Jan 27, 2014 12:20 PM, "Alexandru Niculita" <alexnic...@gmail.com> wrote: > > > Hi, > > > > > > I could not find a way to avoid using TexturePacker. > > > TexturePacker is used by XMBC to compile all images used > > > in a skin into a single file. > > > > > > I took the info from here: > > http://wiki.xbmc.org/index.php?title=TexturePacker > > Without having looked at the source code, they don't give much in the way of > detail as to what it actually does. I wonder if it could be replicated with a > python script using PIL or similar. > > > Would be great to have this soon so we can have xbmc support. > > Well, if we truly have to have libsdl-native then we have to find a way to > mitigate the QEMU problems that building that will trigger, which probably > means preventing it from finding that in the sysroot. I'm not sure whether > this > will be an acceptable solution from an OE-Core perspective but I can't think > of any other (other than writing an equivalent to TexturePacker that doesn't > use SDL or anything that requires SDL).
We'll probably have to put libsdl-native into a special directory and teach xmbc's tool to find it in the special path. Its ugly but we can't break qemu and a world of pain lies in not using the host system's libsdl... Cheers, Richard _______________________________________________ Openembedded-core mailing list Openembedded-core@lists.openembedded.org http://lists.openembedded.org/mailman/listinfo/openembedded-core