LOL, CMake is the only one that is halfway decent, and easily universally 
available, and not perennially abandoned by its developer :)
> From: [email protected]
> Date: Tue, 17 Jun 2014 10:15:08 -0700
> To: [email protected]
> Subject: Re: [Openexr-devel] looking for a working 2.0.1 Windows build
> 
> Do any of the people complaining about CMake have a suggestion for a better 
> cross-platform build system that (a) isn't worse on the things that CMake 
> does relatively well, and (b) isn't so rare or obscure that nobody will have 
> it on their system or be able to install it or that it's in danger of its 
> development team stopping or being unresponsive?
> 
> 
> 
> On Jun 17, 2014, at 8:14 AM, Thorsten Kaufmann 
> <[email protected]> wrote:
> 
> > Sorry this was meant for the list not Michel only :)
> > 
> > From my experience i wholeheartedly agree. Maybe this mainly a windows 
> > problem too? But no matter what I tried to build using CMAKE ended up in a 
> > frustrating disaster heh
> > 
> > Cheers,
> > Thorsten
> > 
> > 
> > -----Ursprüngliche Nachricht-----
> > Von: openexr-devel-bounces+thorsten.kaufmann=mackevision...@nongnu.org 
> > [mailto:openexr-devel-bounces+thorsten.kaufmann=mackevision...@nongnu.org] 
> > Im Auftrag von Michel Lerenard
> > Gesendet: Dienstag, 17. Juni 2014 09:31
> > An: [email protected]
> > Betreff: Re: [Openexr-devel] looking for a working 2.0.1 Windows build
> > 
> > On 06/17/2014 07:35 AM, Piotr Stanczyk wrote:
> >> 
> >> I am hoping that CMake can serve our needs well.
> > Somehow I disagree.
> > 
> > I've been using and compiling free libraries using cmake for a while now, 
> > and I have to say that's the worst build system I've ever seen. Of all the 
> > libraries I've compiled, OpenEXR is the only one that I could build with a 
> > few tweaks only. For most of the others, it's easier and faster to create 
> > visual solutions from scratch than having Cmake correctly generating the 
> > projects.
> > 
> > I'm quite sure that it would not be more difficult to maintain Visual 
> > Solution than updating the CMake config files (that's what I with other 
> > libraries), and far much easier for people to use them. For my point of 
> > view (user building third party libraries with it), Cmake seems so 
> > complicated, generates so many files and uses so many variables that it's 
> > hard to believe it's easy for library maintainers to update it.
> > 
> > _______________________________________________
> > Openexr-devel mailing list
> > [email protected]
> > https://lists.nongnu.org/mailman/listinfo/openexr-devel
> > Thorsten Kaufmann
> > Production Pipeline Architect
> > ____________________________________
> > 
> > Mackevision Medien Design GmbH
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> > 
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> > 
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> > 
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> 
> --
> Larry Gritz
> [email protected]
> 
> 
> 
> 
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