You can change the includes to match iOS as follows:
//#import <ApplicationServices/ApplicationServices.h>
#import <CoreGraphics/CoreGraphics.h>
#import <CoreText/CoreText.h>
I can confirm that changing the includes compiles the code but the
gradle build for iOS is shifting under out feet. I would let the dust
setting for a few days and keep an eye on JIRA to track progress:
https://javafx-jira.kenai.com/browse/RT-31420
Steve
On 03/07/2013 9:11 AM, Tobias Bley wrote:
Hi Steve,
thanks for your answer. Yes I tried to replace the #if statement by „#if 1“ to
compile the native code but it failed with several native errors. The main
problem is that the ApplicationServices.framework used by coretext.c is only
available on MacOSX but not on iOS SDK...
Tobi
Am 03.07.2013 um 14:32 schrieb steve.x.northo...@oracle.com:
Hi Tobias,
CoreText has been supported on iOS since 3.2. The code that is released was
compiled and tested on OS X only but most of it should be applicable to iOS. I
have not investigated the differences between CoreText on iOS and on OS X to
find out where the rough edges are but the code should be close. Nobody has
really tried it much except Felipe so I'll let him provide the details. I can
confirm that coretext.c is wired into the gradle build and that uncommenting
the #if will compile the source and get compile errors on iOS.
There is a bug in the gradle incremental compiler for native code () so you
will need this line to make sure your changes to native files get picked up:
gradle -PCOMPILE_TARGETS=ios clean sdk
I suggest we use this list to coordinate.
Steve
On 03/07/2013 5:31 AM, Tobias Bley wrote:
Hi,
I tried to use the latest gradle based OpenJFX on iOS using RoboVM. Current
state: it fails: The reason why is the font rendering using CoreText which
currently is not possible on iOS.
Take a look here: coretext.c => #if TARGET_OS_MAC && !(TARGET_OS_IPHONE)
The alternative would be to use the T2K renderer, which is not available in
OpenJFX.
So currently we have to wait for an implementation of CoreText native code on
iOS.
Best regards,
Tobi