Hi August,

We've done a few tests with Autodesk's FBX converter. Unfortunately we've found 
no conversion process where our sample model survives 100% intact.

Here are some examples (using Autodesk's FBX converter *and* viewer, and one of 
the sample files provided with it, "Bird_Leg.fbx"):

FBX binary -> FBX ASCII:        part of the mesh is rotated, part of the 
animation is lost
FBX binary -> OBJ:              part of the mesh is rotated (& animation is of 
course lost)
FBX binary -> DAE / Collada:    the whole mesh disappears       

Since even FBX binary -> ASCII conversion can break things, we are considering 
using Autodesk's FBX SDK (in C++) to import the binary file, then loading it 
into our Java code via the JNI.

Cheers,
Rob


-----Ursprüngliche Nachricht-----
Von: openjfx-dev-boun...@openjdk.java.net 
[mailto:openjfx-dev-boun...@openjdk.java.net] Im Auftrag von August 
Lammersdorf, InteractiveMesh
Gesendet: Donnerstag, 25. Juli 2013 10:41
An: openjfx-dev@openjdk.java.net
Betreff: FBX Importer for OpenJFX

 Hi Rob,

 I suppose rather COLLADA importers will be available than importers  
supporting Autodesk's FBX. Do you have any experiences with Autodesk's  FBX 
Converter and the quality of its COLLADA exports?

 August


 Am Mittwoch, den 24.07.2013, 09:38 +0200 schrieb Robert Fisher
 <rfis...@tesis.de>:
> Hi all,
>
> We would like to be able to load FBX files into the 3DViewer app. Are 
> there any plans to develop an FBX importer, or is this something we 
> should implement ourselves?
>
> Thanks in advance.
>
> Rob


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