Hi August, We've done a few tests with Autodesk's FBX converter. Unfortunately we've found no conversion process where our sample model survives 100% intact.
Here are some examples (using Autodesk's FBX converter *and* viewer, and one of the sample files provided with it, "Bird_Leg.fbx"): FBX binary -> FBX ASCII: part of the mesh is rotated, part of the animation is lost FBX binary -> OBJ: part of the mesh is rotated (& animation is of course lost) FBX binary -> DAE / Collada: the whole mesh disappears Since even FBX binary -> ASCII conversion can break things, we are considering using Autodesk's FBX SDK (in C++) to import the binary file, then loading it into our Java code via the JNI. Cheers, Rob -----Ursprüngliche Nachricht----- Von: openjfx-dev-boun...@openjdk.java.net [mailto:openjfx-dev-boun...@openjdk.java.net] Im Auftrag von August Lammersdorf, InteractiveMesh Gesendet: Donnerstag, 25. Juli 2013 10:41 An: openjfx-dev@openjdk.java.net Betreff: FBX Importer for OpenJFX Hi Rob, I suppose rather COLLADA importers will be available than importers supporting Autodesk's FBX. Do you have any experiences with Autodesk's FBX Converter and the quality of its COLLADA exports? August Am Mittwoch, den 24.07.2013, 09:38 +0200 schrieb Robert Fisher <rfis...@tesis.de>: > Hi all, > > We would like to be able to load FBX files into the 3DViewer app. Are > there any plans to develop an FBX importer, or is this something we > should implement ourselves? > > Thanks in advance. > > Rob