I just ran Ensemble on mac with the latest, with pulse logger turned on. Ran 
the SequentialTransition demo and I agree it didn't look smooth, even though 
the pulse logger reports that of over 3,000 pulses, not a single one crossed 
the 16ms threshold. Is the grid background causing an optical illusion? (as the 
shape passes a boundary it may temporarily looked wider and then shorter making 
it look like it is changing size / speed??)

Richard

On Jul 25, 2013, at 9:28 AM, Richard Bair <richard.b...@oracle.com> wrote:

> I don't see his link to impact.js, can you send it again?
> 
> Usually the stutters that we see are the result of threading problems between 
> Glass & Prism rather than a performance (fps) problem. You probably saw the 
> issue come by yesterday that smoothed this out on the mac. In order to get 
> rid of these, what we need to do is have a way to measure when they happen, 
> and have a reproducible example. I've seen them forever on the mac (but now 
> that *should* be fixed), but on windows I've never seen them (windows was 
> always exceptionally smooth for me), and that has been the primary challenge 
> in nailing it down.
> 
> It may be related to drift -- 1/60th of a second is 16.666666… ms long, and 
> the timer used to get pulses may be running at 16ms for example, in which 
> case there is drift where eventually it takes 2 frames worth of time to draw 
> a single frame because we're waiting on the card.
> 
> I'm not sure how WebView's interaction with prism would be avoiding this, but 
> that's what it sounds like.
> 
> We also recently changed the way the FX thread and render thread interact so 
> as not to drop frames. I would expect that to have an impact in smoothing 
> things out as well.
> 
> Are you building locally or are you using one of the promoted builds? Do you 
> see the hiccups right now in Ensemble?
> 
> Richard
> 
> On Jul 25, 2013, at 3:21 AM, Felix Bembrick <felix.bembr...@gmail.com> wrote:
> 
>> I have noticed something curious.
>> 
>> When I run the impact.js demo that Klaus posted a link to I see a very 
>> smooth animation.  The curious part is that on this same machine I see 
>> noticeable flicker and jittering when I run even the most simple JavaFX 
>> animation and have never seen one that performs as smoothly as the impact.js 
>> demo within WebView.  Also, the impact.js demo runs very smoothly even when 
>> I run the WebView maximised.
>> 
>> OK, so now I know that it can't be the actual graphics hardware or driver 
>> that cause JavaFX animations to flicker and clearly JavaFX *can* render 
>> animated content without jittering so why then do simple animations (such as 
>> those from Ensemble) perform so poorly?
>> 
>> 
>> On 25 July 2013 02:02, Artem Ananiev <artem.anan...@oracle.com> wrote:
>> 
>> On 7/24/2013 2:55 AM, Felix Bembrick wrote:
>> Windows 7 64-bit here.
>> 
>> On this platform, JavaFX web component is compiled without JIT support for 
>> JavaScript:
>> 
>> https://javafx-jira.kenai.com/browse/RT-24998
>> 
>> It explains why it is slow, but it doesn't explain rendering artifacts.
>> 
>> Thanks,
>> 
>> Artem
>> 
>> 
>> On 24 July 2013 08:53, Richard Bair <richard.b...@oracle.com> wrote:
>> 
>> I've filed https://javafx-jira.kenai.com/browse/RT-31885, lets see how
>> that turns out.
>> 
>> Richard
>> 
>> On Jul 23, 2013, at 3:49 PM, Richard Bair <richard.b...@oracle.com> wrote:
>> 
>> Doh, that's just what you said :-)
>> 
>> On Jul 23, 2013, at 3:49 PM, Richard Bair <richard.b...@oracle.com>
>> wrote:
>> 
>> I'm not seeing anything at all, beyond a fuzzy background image
>> (similar app to yours):
>> 
>> import javafx.application.Application;
>> import javafx.scene.Scene;
>> import javafx.scene.web.WebView;
>> import javafx.stage.Stage;
>> 
>> public class HelloWebView extends Application {
>>   @Override public void start(Stage stage) throws Exception {
>>       WebView web = new WebView();
>>       web.getEngine().load("http://famo.us/";);
>>       Scene scene = new Scene(web);
>>       stage.setScene(scene);
>>       stage.setTitle("HelloWebView");
>>       stage.show();
>>   }
>> 
>>   public static void main(String[] args) {
>>       launch(args);
>>   }
>> }
>> 
>> I'm on Mac. What OS are you running on?
>> 
>> 
>> 
>> 
> 

Reply via email to