Also, the MSAA subclass might have:

public SampleMethod getSampleMethod();  // point, area, ?centroid?
public SamplePattern getSamplePattern(); // regular, sparse, stochastic

Also, static MsaaAA.get(params) returns the indicated object if there is an implementation that supports those parameters, otherwise returns null. It might make sense to have each *AA subclass also have a static get() method that returns an array of all implementations of that particular form of AA (the get() method in the root class would be the union of all of those arrays)...

                        ...jim

On 7/31/13 1:36 PM, Jim Graham wrote:
D'oh!  I knew I should have been checking this list a bit.  I hope this
isn't too late to have any impact...

As an intermediate solution this is fine, but when we want to get into
providing settings for MSAA and FSAA and other algorithms I think
classes are more flexible than enums.  How about this solution:

package javafx.?

public class SceneAntialiasing {
     public static final SceneAntialiasing DISABLED;
     public static final SceneAntialiasing BALANCED;
     public static final SceneAntialiasing FASTEST;
     public static final SceneAntialiasing NICEST;

     public static SceneAntialiasing[] getAvailableTechniques() { }

     SceneAntialiasing() { /* package private constructor! */ }
}

public class MsaaAntialiasing extends SceneAntialiasing {
     MSaaAntialiasing(int numsamp) { /* package private */ }
     public int getNumSamples();
}

public class FsaaAntialiasing extends SceneAntialiasing {
     FsaaAntialiasing(int numsamp) { /* package private */ }
     public int getNumSamples();
}

Note that there are ways for the system to construct these objects
without providing public constructors so that these become statically
defined by the system.

What about Anisotropic filtering?  Is that considered a form of AA, or
an option on top of AA?

             ...jim

On 7/24/2013 3:07 PM, Chien Yang wrote:
Thanks for the help! I was of 2 minds about it; alphabetical or logical.

public enum SceneAntiAliasing {
    DISABLED, // disables anti-aliasing
    BALANCED, // enables anti-aliasing using optimal system setting
available that balances speed and quality
    FASTEST, // enables anti-aliasing using minimum system setting
available that results in better frame rate
    NICEST // enables anti-aliasing using maximum system setting
available that results in best visual quality
}

- Chien

On 7/24/2013 2:49 PM, Richard Bair wrote:
Just to be picky, I would put DISABLED first in the list. It seems
more consistent to have the only OFF mode to be first and then all
the rest of the options (which happen to then have ordinals > 0) will
be some form of ON mode.

Richard

On Jul 24, 2013, at 2:37 PM, Chien Yang <chien.y...@oracle.com> wrote:

Thank you for the feedback! We decided to drop DEFAULT in favor of
BALANCED. So here is the revised SceneAntiAliasing enum entries:

public enum SceneAntiAliasing {
    BALANCED, // enables anti-aliasing using optimal system setting
available that balances speed and quality
    DISABLED, // disables anti-aliasing
    FASTEST, // enables anti-aliasing using minimum system setting
available that results in better frame rate
    NICEST // enables anti-aliasing using maximum system setting
available that results in best visual quality
}

Thanks,
- Chien

On 7/23/2013 1:29 PM, Chien Yang wrote:
Hi all,

    We appreciate all the feedback you have contributed to this
topic. After listening to the feedback and an internal discussion,
we would like to propose a minor change to the API for supporting
scene anti-aliasing. We intentionally choose not to expose the
number of samples and techniques used in this release, but this
doesn't preclude future addition when the time is right for more
options. This change will be tracked by RT-31878
(https://javafx-jira.kenai.com/browse/RT-31878):

Anti-aliasing API Change Proposal:

Constructors remove:
public Scene(Parent root, double width, double height, boolean
depthBuffer, boolean antiAliasing)
public SubScene(Parent root, double width, double height, boolean
depthBuffer, boolean antiAliasing)

Constructor add:
public Scene(Parent root, double width, double height, boolean
depthBuffer, SceneAntiAliasing antiAliasing)
public SubScene(Parent root, double width, double height, boolean
depthBuffer, SceneAntiAliasing antiAliasing)

Note:The antiAliasing argument will be used if the underlying
graphics driver has anti-aliasing support.

Where SceneAntiAliasing is an enum with the following entries at
the moment:

public enum SceneAntiAliasing {
    DISABLED, // disables anti-aliasing
    DEFAULT, // enables anti-aliasing using a default system
setting available that balances speed and quality
    FASTEST, // enables anti-aliasing using minimum system setting
available that results in better frame rate
    NICEST // enables anti-aliasing using maximum system setting
available that results in best visual quality
}

Thanks,
- Chien

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