OK, update from my previous post. I did finally figure out how to drag my window around. It's not perfect, but I updated all my code. I still have the problem of it jumping around the screen when I click and drag, but at least it is draggable now.
Main.java http://pastebin.com/raw.php?i=he5RGK75 MainController.java http://pastebin.com/raw.php?i=VFH4AkLP Main.fxml http://pastebin.com/raw.php?i=w7KHTkXy Again, you will need to add your own background transparent Image for this code to work 100%. The Main.fxml shows you the path of where it goes. Torak On Mon, Apr 7, 2014 at 12:52 PM, Exo Verse <tora...@gmail.com> wrote: > > Ahh yes, the lwjglfx solution. Yes it is ingenious what they guy did. I > would have to draw to an image anyhow with other GUI designs, so this is no > different. And with a buffer, you would only need to update it IF the GUI > has changed. If no change, then you just use the buffer in OpenGL to paste > the GUI image back to the screen in a 3D space instead of worrying about > 2D. No need to worry about FPS dropping either. His approach needs work, > but the point of his exercise is to prove its doable. > > I am at another loss though. I am trying to make my window in JavaFX > CLICKHOLD and DRAGGABLE.. not a control within it.. The actual window > itself. Ideas ? My whole source code in a previous post is there if you > want to see what I have so far. Although you will need to make a 800x600 > image to get it to work. ( NOTE : Any image for testing purposes would > work. ) > > Torak > > > On Mon, Apr 7, 2014 at 12:47 PM, Stephen F Northover < > steve.x.northo...@oracle.com> wrote: > >> The lwjglfx solution. >> >> Steve >> >> >> On 2014-04-07 12:45 PM, Exo Verse wrote: >> >>> @ Steve >>> Which approach are you referring too ? The lwjglfx solution or this >>> transparency background solution ? >>> >>> The lwjglfx I am assuming here since its drawing out to an image and back >>> in again. But if your speaking about my transparency issue I solved, I >>> didn't realize it was sending out to an image and back again. Could you >>> please elaborate as to which solution your speaking about ? >>> >>> Torak >>> >>> >>> On Mon, Apr 7, 2014 at 12:33 PM, Stephen F Northover < >>> steve.x.northo...@oracle.com> wrote: >>> >>> This solution is cool, but it draws to an image, sucks out the bits and >>>> then converts that to an FX image. This is a good approach because it >>>> uses >>>> API and does not rely on any internals of FX. Hopefully it is fast >>>> enough >>>> for you. >>>> >>>> Steve >>>> >>>> >>>> On 2014-04-06 12:41 PM, Exo Verse wrote: >>>> >>>> Yea the OpenGL comes with your graphics drivers for your video card. So >>>>> your correct that it doesn't ship with JavaFX. What I have been going >>>>> on >>>>> about is trying to find a way to use JavaFX with LWJGL. In case you are >>>>> unaware, LWJGL just means "Light Weight Java OpenGL" and its a wrapper >>>>> for >>>>> the OpenGL API. It's an alternative to JOGL. >>>>> >>>>> On another note, as I did a search, Thanks to Tom showing me that link >>>>> I >>>>> examined that code and I found something of interest in the JOGL code >>>>> interface.. well it lead me to a google search, and viola.. LWJGL >>>>> with >>>>> JavaFX. :) >>>>> >>>>> LINK : >>>>> https://github.com/Spasi/LWJGL-FX >>>>> >>>>> So just wanted to post the link here and say thanks for all of your >>>>> help. >>>>> :) >>>>> >>>>> Cheers, >>>>> Torak >>>>> >>>>> >>>>> On Sun, Apr 6, 2014 at 12:35 PM, Tom Schindl < >>>>> tom.schi...@bestsolution.at >>>>> >>>>>> wrote: >>>>>> >>>>> JavaFX does not ship OpenGL binaries on windows you have to build it >>>>> your >>>>> >>>>>> own. >>>>>> >>>>>> Please note: >>>>>> a) if there are people who manage to write a prism pipeline on jogl >>>>>> why >>>>>> should you not be able to do the same with lwjgl? >>>>>> b) the talk i mentionned from felipe and steve show how to get access >>>>>> to >>>>>> the native OpenGL context and there from you can use any API you like >>>>>> can't >>>>>> remember which one they used >>>>>> >>>>>> Tom >>>>>> >>>>>> Von meinem iPhone gesendet >>>>>> >>>>>> Am 06.04.2014 um 18:18 schrieb Exo Verse <tora...@gmail.com>: >>>>>> >>>>>>> Thanks, but as I mentioned in my original post, I don't like JOGL. It >>>>>>> doesn't work with my setup. I use LWJGL because its only about the >>>>>>> OpenGL >>>>>>> and not other libraries, and its an easy API wrapper to use. There >>>>>>> are >>>>>>> >>>>>>> many >>>>>> >>>>>> many reason I hate JOGL.. but this thread is not about hating on >>>>>>> JOGL, >>>>>>> >>>>>>> its >>>>>> >>>>>> about finding a way to use LWJGL with JavaFX2+. >>>>>>> >>>>>>> Also, Win32 API calls can use both DirectX and OpenGL APIs. And it >>>>>>> >>>>>>> doesn't >>>>>> >>>>>> matter what Windows OS you're using. I have tested this out from >>>>>>> Windows >>>>>>> >>>>>>> XP >>>>>> >>>>>> all the way to Windows 7 - 32/64 Bit with no problem. >>>>>>> >>>>>>> Cheers >>>>>>> Torak >>>>>>> >>>>>>> >>>>>>> On Sun, Apr 6, 2014 at 11:52 AM, Tom Schindl < >>>>>>> >>>>>>> tom.schi...@bestsolution.at>wrote: >>>>>> >>>>>> There is a talk from Felipe and Steve at J1 last year how to embed >>>>>>> OpenGL >>>>>>> into FX using *internal* API! >>>>>>> >>>>>>>> Search for it on parleys - this does not help you on Win32 which >>>>>>>> uses >>>>>>>> directx instead of javafx. BTW there are people doing a JOGL >>>>>>>> pipeline >>>>>>>> https://bitbucket.org/dejayberlin/joglfxpipeline/src! >>>>>>>> >>>>>>>> Tom >>>>>>>> Von meinem iPhone gesendet >>>>>>>> >>>>>>>> Am 06.04.2014 um 17:25 schrieb Exo Verse <tora...@gmail.com>: >>>>>>>> >>>>>>>>> Yea its a shame that using JavaFX as an option along with OpenGL >>>>>>>>> wasn't >>>>>>>>> even thought of to begin with. I don't understand why they limit >>>>>>>>> you >>>>>>>>> >>>>>>>>> like >>>>>>>> >>>>>>> they do. Them trying to recreate the wheel and make their own version >>>>>>> >>>>>>>> of >>>>>>>> >>>>>>> a >>>>>>> >>>>>>>> 3D interface is just plain stupid if it can't run low level. I can >>>>>>>>> see >>>>>>>>> >>>>>>>>> 2D >>>>>>>> >>>>>>> games and applications with a LOT of usage for JavaFX and its 2D >>>>>>> >>>>>>>> graphics >>>>>>>> >>>>>>> API. But True 3D needs low level other wise its a waste of time. >>>>>>> >>>>>>>> Well, thanks for the replies. Guess I'll have to stick with using >>>>>>>>> other >>>>>>>>> sources for my GUI. It's just that I like JavaFX version of its GUI >>>>>>>>> >>>>>>>>> because >>>>>>>> >>>>>>>> it is so simple to use. But not worth it if you can't use it for >>>>>>>>> the >>>>>>>>> >>>>>>>>> reason >>>>>>>> >>>>>>>> that we the people need it for. Like in my case, game dev. >>>>>>>>> >>>>>>>>> Cheers. >>>>>>>>> Torak >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Apr 6, 2014 at 10:48 AM, Philipp Dörfler < >>>>>>>>> phdoerf...@gmail.com >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> It is not possible to combine JavaFX and OpenGL as it is right >>>>>>>>> now. >>>>>>>>> This >>>>>>>>> >>>>>>>> was discussed on this mailing list some time before as a _possible_ >>>>>>> >>>>>>>> future >>>>>>>>> addition, but I'd be very surprised if Oracle actually chose to >>>>>>>>> implement >>>>>>>>> this. >>>>>>>>> >>>>>>>>>> Starting with JavaFX 8 there is indeed some kind of "3D support" >>>>>>>>>> but >>>>>>>>>> >>>>>>>>>> the >>>>>>>>> >>>>>>>> 3D API allows only for the most basic operations. It is still >>>>>>> >>>>>>>> completely >>>>>>>>> >>>>>>>> scene graph based and you have to live with all restrictions that >>>>>>> >>>>>>>> JavaFX >>>>>>>>> >>>>>>>> imposes on you. Not wanting to say that the 3D API is completely >>>>>>> >>>>>>>> useless, >>>>>>>>> but I'm afraid that even WPF is more flexible when it comes to 3D >>>>>>>>> than >>>>>>>>> >>>>>>>>>> JavaFX is. For example: As far as I know you can not even change >>>>>>>>>> the >>>>>>>>>> shading model from GL_SMOOTH to GL_FLAT. You could work around >>>>>>>>>> that >>>>>>>>>> by >>>>>>>>>> setting the normals yourself though (Same for WPF). Also render >>>>>>>>>> >>>>>>>>>> quality >>>>>>>>> >>>>>>>> is >>>>>>> >>>>>>>> bad when you render an instance of Text in 3D and scale it down for >>>>>>>>> >>>>>>>>>> example. At least it was when I tried that last time (few months >>>>>>>>>> ago). >>>>>>>>>> >>>>>>>>>> Again, not to say that one can't work with JavaFX's 3D API, but >>>>>>>>>> it's >>>>>>>>>> >>>>>>>>>> not >>>>>>>>> >>>>>>>> raw OpenGL either. As far as I know the JavaFX team wants to be able >>>>>>> >>>>>>>> to >>>>>>>>> >>>>>>>> let >>>>>>> >>>>>>>> the user use his own OpenGL context and let JavaFX render on top of >>>>>>>>> that or >>>>>>>>> add the possibility to ask JavaFX for the underlying context and >>>>>>>>> mess >>>>>>>>> with >>>>>>>>> that but this is not even officially planned or included on any >>>>>>>>> roadmap >>>>>>>>> >>>>>>>> (AFAIK) so we can only keep our fingers crossed for that to happen. >>>>>>> >>>>>>>> Like >>>>>>>>> >>>>>>>> you I would absolutely LOVE to use JavaFX as a GUI on top of my >>>>>>> OpenGL >>>>>>> >>>>>>>> games. >>>>>>>>>> >>>>>>>>>> Cheers >>>>>>>>>> Philipp Dörfler >>>>>>>>>> >>>>>>>>>> Am 06.04.2014 um 16:31 schrieb Exo Verse <tora...@gmail.com>: >>>>>>>>>> >>>>>>>>>>> Can you please explain what True 3D means in terms of Low Level >>>>>>>>>>> API >>>>>>>>>>> ? >>>>>>>>>>> Because with LWJGL I can use Low Level API to talk directly to my >>>>>>>>>>> >>>>>>>>>>> Video >>>>>>>>>> >>>>>>>>> Card. As a game dev, I need every ounce of umph from the card I can >>>>>>> >>>>>>>> get, >>>>>>>>>> >>>>>>>>> and using a browser or any other kind of wrapper hasn't proven very >>>>>>>>> >>>>>>>>>> efficient. I love LWJGL because of its simplicity. Anything extra >>>>>>>>>>> I >>>>>>>>>>> >>>>>>>>>>> need, I >>>>>>>>>> >>>>>>>>>> am allowed to make on my own. Example, my own Game Engine. >>>>>>>>>>> >>>>>>>>>>> And that is where I am at. So if your speaking about Nodes, I am >>>>>>>>>>> >>>>>>>>>>> aware >>>>>>>>>> >>>>>>>>> there is a hierarchy to the JavaFX2 when setting up the GUI, but >>>>>>> that >>>>>>> >>>>>>>> is >>>>>>>>>> >>>>>>>>> the only thing I knew existed. Could you please elaborate what >>>>>>>>> makes >>>>>>>>> >>>>>>>>>> JavaFX8 a True 3D Low Level interface API ? Because from the >>>>>>>>>>> >>>>>>>>>>> presentation, >>>>>>>>>> >>>>>>>>>> you have to go through two layers before you have to get to the >>>>>>>>>>> >>>>>>>>>>> OpenGL >>>>>>>>>> >>>>>>>>> layer. Where as if I can use LWJGL, I can skip a level. >>>>>>> >>>>>>>> If I am misinformed on something, please, explain. Because I am new >>>>>>>>>>> >>>>>>>>>>> to >>>>>>>>>> >>>>>>>>> JavaFX. >>>>>>> >>>>>>>> Cheers, >>>>>>>>>>> Torak >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sun, Apr 6, 2014 at 10:24 AM, Hervé Girod < >>>>>>>>>>> >>>>>>>>>>>> herve.gi...@gmail.com >>>>>>>>>>>> >>>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>> With Java 8 (JavaFX 8), you now have true 3D Nodes, with >>>>>>>>>>> camera, >>>>>>>>>>> >>>>>>>>>>>> texturing, etc... However it would still be very interesting to >>>>>>>>>>>> be >>>>>>>>>>>> >>>>>>>>>>>> able >>>>>>>>>>> >>>>>>>>>> to >>>>>>>>> >>>>>>>>>> control the low-level rendering of JavaFX, such as using LWJGL for >>>>>>>>>>> example. >>>>>>>>>>> This would allow to render JavaFx content in an external OpenGL >>>>>>>>>>> context >>>>>>>>>>> >>>>>>>>>> for >>>>>>>>> >>>>>>>>>> example. >>>>>>>>>>> >>>>>>>>>>>> Hervé >>>>>>>>>>>> >>>>>>>>>>>> Sent from my iPad >>>>>>>>>>>> >>>>>>>>>>>> On 6 avr. 2014, at 14:42, Exo Verse <tora...@gmail.com> >>>>>>>>>>>> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hello, I have been working with OpenGL and LWJGL for over 5 >>>>>>>>>>>>> years >>>>>>>>>>>>> >>>>>>>>>>>>> now. >>>>>>>>>>>> >>>>>>>>>>> I >>>>>>>>> >>>>>>>>>> want to switch over to using JavaFX 2, because of its GUI >>>>>>>>>>> abilities >>>>>>>>>>> >>>>>>>>>>>> and >>>>>>>>>>>> >>>>>>>>>>> still use LWJGL with it. But I can't seem to find a way to do >>>>>>>>> >>>>>>>>>> this. I >>>>>>>>>>>> >>>>>>>>>>> saw a >>>>>>> >>>>>>>> 2 hour video that described the features of JavaFX 2 and it even >>>>>>>>>>>>> >>>>>>>>>>>>> shown >>>>>>>>>>>> >>>>>>>>>>> the >>>>>>>>> >>>>>>>>>> layout.. OpenGL was there at the bottom with D3D with Prism >>>>>>>>>>>>> above >>>>>>>>>>>>> >>>>>>>>>>>>> both >>>>>>>>>>>> >>>>>>>>>>> of >>>>>>>>> >>>>>>>>>> them in the hierarchy. I have searched the web and I can't find >>>>>>>>>>>>> >>>>>>>>>>>>> prism, >>>>>>>>>>>> >>>>>>>>>>> I >>>>>>>>> >>>>>>>>>> can't find info on how to talk to opengl and I can't find any >>>>>>>>>>> >>>>>>>>>>>> tutorials >>>>>>>>>>>> >>>>>>>>>>> anywhere. So I am posting here to see what I can find. I do NOT >>>>>>>>> >>>>>>>>>> like >>>>>>>>>>>> >>>>>>>>>>> JOGL. >>>>>>> >>>>>>>> I prefer LWJGL. So far, the only thing related to 3D with regards >>>>>>>>>>>>> >>>>>>>>>>>>> to >>>>>>>>>>>> >>>>>>>>>>> JavaFX >>>>>>> >>>>>>>> is the very resource intensive Canvas3D, which I can't stand. Any >>>>>>>>>>>>> >>>>>>>>>>>>> ideas ? >>>>>>>>>>>> >>>>>>>>>>> Is it not implemented yet and its on its way ? I'm trying to find >>>>>>>>>>> >>>>>>>>>>>> any >>>>>>>>>>>> >>>>>>>>>>> info >>>>>>> >>>>>>>> I can about this. If there is nothing for LWJGL, then I can't use >>>>>>>>>>>>> >>>>>>>>>>>>> JavaFX. >>>>>>>>>>>> >>>>>>>>>>> Thanks. >>>>>>>>>>> >>>>>>>>>>>> Torak >>>>>>>>>>>>> >>>>>>>>>>>>> >> >