Not only does it reduce the amount of errors, but I'm able to run Ensemble, until now without any errors. Therefore it seems to be the right solution.

Maurice.

Prism pipeline init order: es2 sw
Using native-based Pisces rasterizer
Using dirty region optimizations
Using system sized mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2_monocle
Loaded /opt/cuhka/jre/lib/ext/../arm/libprism_es2_monocle.so from relative path
    succeeded.
GLFactory using com.sun.prism.es2.MonocleGLFactory
Loaded /opt/cuhka/jre/lib/ext/../arm/libglass_monocle.so from relative path
(X) Got class = class com.sun.prism.es2.ES2Pipeline
Initialized prism pipeline: com.sun.prism.es2.ES2Pipeline
JavaFX: using com.sun.javafx.tk.quantum.QuantumToolkit
Maximum supported texture size: 8192
Maximum texture size clamped to 4096
Non power of two texture support = true
Maximum number of vertex attributes = 16
Maximum number of uniform vertex components = 1024
Maximum number of uniform fragment components = 896
Maximum number of varying components = 44
Maximum number of texture units usable in a vertex shader = 4
Maximum number of texture units usable in a fragment shader = 8
Graphics Vendor: Vivante Corporation
       Renderer: Vivante GC2000
        Version: OpenGL ES 3.0 V5.0.11.p7.33433
 vsync: true vpipe: true
Calling main(String[]) method
Loaded /opt/cuhka/jre/lib/ext/../arm/libjavafx_font.so from relative path
Loaded /opt/cuhka/jre/lib/ext/../arm/libjavafx_font_freetype.so from relative path Loaded /opt/cuhka/jre/lib/ext/../arm/libjavafx_font_pango.so from relative path
max rectangle texture cell size = 89
wrap rectangle texture = 2 x 2
ES2ResourceFactory: Prism - createStockShader: AlphaTexture_Color.frag
Feb 27, 2016 5:47:26 PM com.sun.javafx.css.StyleManager loadStylesheetUnPrivileged INFO: Could not load @font-face font [http://fonts.gstatic.com/s/sourcesanspro/v9/toadOcfmlt9b38dHJxOBGEMbjGELOEJD5J8DUmxkO-A.ttf]
ES2ResourceFactory: Prism - createStockShader: Texture_Color.frag
Feb 27, 2016 5:47:27 PM com.sun.javafx.css.StyleManager loadStylesheetUnPrivileged INFO: Could not load @font-face font [http://fonts.gstatic.com/s/sourcesanspro/v9/toadOcfmlt9b38dHJxOBGMw1o1eFRj7wYC6JbISqOjY.ttf]
ES2ResourceFactory: Prism - createStockShader: Solid_TextureRGB.frag
Feb 27, 2016 5:47:27 PM com.sun.javafx.css.StyleManager loadStylesheetUnPrivileged INFO: Could not load @font-face font [http://fonts.gstatic.com/s/sourcesanspro/v9/ODelI1aHBYDBqgeIAH2zlNzbP97U9sKh0jjxbPbfOKg.ttf] Feb 27, 2016 5:47:27 PM com.sun.javafx.css.StyleManager loadStylesheetUnPrivileged INFO: Could not load @font-face font [http://fonts.gstatic.com/s/sourcesanspro/v9/toadOcfmlt9b38dHJxOBGNNE-IuDiR70wI4zXaKqWCM.ttf] ES2ResourceFactory: Prism - createStockShader: AlphaTexture_LinearGradient.frag
ES2ResourceFactory: Prism - createStockShader: Mask_TextureSuper.frag
Loading Prism common native library ...
Loaded /opt/cuhka/jre/lib/ext/../arm/libprism_common.so from relative path
    succeeded.
ES2ResourceFactory: Prism - createStockShader: FillRoundRect_Color.frag
ES2ResourceFactory: Prism - createStockShader: FillRoundRect_LinearGradient_PAD.frag
ES2ResourceFactory: Prism - createStockShader: AlphaOne_Color.frag
PPSRenderer: scenario.effect - createShader: LinearConvolveShadow_20
PPSRenderer: scenario.effect - createShader: PhongLighting_DISTANT
ES2ResourceFactory: Prism - createStockShader: AlphaTexture_RadialGradient.frag
PPSRenderer: scenario.effect - createShader: Blend_SRC_IN



Op 01-03-16 om 20:10 schreef Maurice:
Moving the declaration into the main() method reduces the amount of errors found by the glslangValidator drastically....

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