On Fri, 3 Jan 2020 19:32:23 GMT, Nir Lisker <nlis...@openjdk.org> wrote:

>> modules/javafx.graphics/src/main/java/javafx/scene/PointLight.java line 41:
>> 
>>> 40:  * unless it belongs to a {@code Shape3D} outside of its {@code scope}.
>>> 41:  * <p>
>>> 42:  * The light's intensity can be set to decrease over distance by 
>>> attenuating it. The attenuation formula
>> 
>> Can the behavior be explained in terms of `Shape `or `Node `instead of 
>> `Pixel`.
>> May be something like this,
>> 
>> `Any node within the range of the light will be illuminated by this light, 
>> except the nodes that are added to the exclusion scope of this light.`
> 
> The issue is that range and attenuation work on the pixel scale, not on the 
> node/shape scale. A node can be partially illuminated if only part of it is 
> within the range of the light. See the image in the comment above.

Right. This needs to talk about pixels. Perhaps there is a way to make it more 
clear that we are talking about pixels that are part of a rendered Shape3D, but 
I don't have a good suggestion right now.

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PR: https://git.openjdk.java.net/jfx/pull/43

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