On Fri, 3 Jan 2020 19:32:23 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/PointLight.java line 41: >> >>> 40: * unless it belongs to a {@code Shape3D} outside of its {@code scope}. >>> 41: * <p> >>> 42: * The light's intensity can be set to decrease over distance by >>> attenuating it. The attenuation formula >> >> Can the behavior be explained in terms of `Shape `or `Node `instead of >> `Pixel`. >> May be something like this, >> >> `Any node within the range of the light will be illuminated by this light, >> except the nodes that are added to the exclusion scope of this light.` > > The issue is that range and attenuation work on the pixel scale, not on the > node/shape scale. A node can be partially illuminated if only part of it is > within the range of the light. See the image in the comment above. Right. This needs to talk about pixels. Perhaps there is a way to make it more clear that we are talking about pixels that are part of a rendered Shape3D, but I don't have a good suggestion right now. ------------- PR: https://git.openjdk.java.net/jfx/pull/43