On Fri, 24 Apr 2020 01:50:11 GMT, Kevin Rushforth <k...@openjdk.org> wrote:
>> I think most of those are good suggestions going forward. As for the >> performance drop, the only place we've seen it so >> far is on graphics accelerators that are a few years old by now. Integrated >> graphics chipsets (such as Intel HD) either >> old or new seem largely unaffected by the shader changes. What we are >> missing is performance metrics from newer >> graphics accelerators on Mac and Windows. Even with the performance drop on >> older graphics devices, I'm leaning >> towards not having the shaders to be shaders to be doubled, since this is an >> artificial stress test with huge quads. If >> we could get performance data from a couple more recent graphics >> accelerators that would be best. > > Here is a slightly modified test program. It fixes a compilation error in the > previous, and also adds a system property > to set the number of quads: > It creates 200 quads by default. If you need to increase this or decrease it > to get something in the ~ 10 fps range you > can do that with `-DnumQuads=NNNN`. > [pointlighttest.zip](https://github.com/openjdk/jfx/files/4526179/pointlighttest.zip) @kevinrushforth Member kevinrushforth commented Apr 18, 2020 I think most of those are good suggestions going forward. As for the performance drop, the only place we've seen it so far is on graphics accelerators that are a few years old by now. So 50% drop on a 2015 macbook pro is OK ? Do we have numbers on recent macbook pros ? ------------- PR: https://git.openjdk.java.net/jfx/pull/43