On Tue, 27 Oct 2020 00:03:18 GMT, Kevin Rushforth <k...@openjdk.org> wrote:

>> As discussed in the [JBS 
>> issue](https://bugs.openjdk.java.net/browse/JDK-8199592), when snapping an 
>> already snapped value (either intentionally or by  mistake), the result 
>> should be the same, otherwise we'll be jumping unnecessary from a valid 
>> pixel to another pixel.
>> 
>> This PR provides a fix to `snapSizeXX` methods used in `Region`, which 
>> ultimately use `Math.ceil`, by subtracting an epsilon value to scaled value 
>> before ceiling, to ensure snapping a snapped value gives the same value.
>> 
>> A test to verify `snapSizeX` and `snapSizeY` with 1000 random values, and 6 
>> different UI scales is provided.
>> For the 1.0, 1.25, 1.5 and 2.0 UI scales, the current approach works fine. 
>> Only for 1.75 and the random 1.374562997 value fails (the test fails for 
>> around 2% of the values with 1.75 and around 10% with 1.374562997).
>> With the proposed fix, it doesn't fail at all.
>
> Looks good.
> 
> I can confirm that this fixes the problem of `snapSizeXY(snapSizeXY(val)) != 
> snapSizeXY(val)` and that it fixes the test case from 
> [JDK-8199592](https://bugs.openjdk.java.net/browse/JDK-8199592) when 
> `sizeToScene` is called (as noted above this is a fix for one of the two 
> underlying problems).
> 
> I also verified that the new test will catch the bug.

wondering about other places where scaled ceiling is used, f.i. snapPortion 
(which is package private and only used in HBox/VBox) - could they have the 
same problem?

-------------

PR: https://git.openjdk.java.net/jfx/pull/336

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