On Tue, 2 Aug 2022 15:10:50 GMT, Ambarish Rapte <ara...@openjdk.org> wrote:
>> Nir Lisker has updated the pull request incrementally with one additional >> commit since the last revision: >> >> Renamed method > > modules/javafx.graphics/src/main/native-prism-d3d/hlsl/Mtl1VS.hlsl line 32: > >> 30: //float2 transformTexture(float2 t) { return t; } >> 31: >> 32: VsOutput main(VsInput vsInput) { > > The input struct name was earlier passed from build.gradle, > https://github.com/openjdk/jfx/blob/08ec9c8781a57b49a13a2b7febbe33172ebc1a5a/build.gradle#L2344 > > This change needs to be reflected in build.gradle. so, > either > 1. Remove `"/DVertexType=ObjVertex",` in build.gradle > OR > 2. Change `"/DVertexType=ObjVertex",` in build.gradle to > `"/DVertexType=VsInput",` and revert the type function parameter here. > > I would recommend option 2, as it would remind us to use this approach in > future if we needed multiple types of vs input structs. But I leave it to you. What do you mean by "revert the type function parameter here"? Doesn't the type parameter match after a change to the gradle file? ------------- PR: https://git.openjdk.org/jfx/pull/789