Sorry, I meant on the first click already.

--John

On 01/12/2022 14:46, John Hendrikx wrote:

Setting the same Node for multiple graphics is not allowed. Your program should IMHO throw "IllegalArgumentException" on the 2nd click.

     * An optional icon for the Labeled. This can be positioned relative to the      * text by using {@link #setContentDisplay}.  The node specified for this
     * variable cannot appear elsewhere in the scene graph, otherwise
     * the {@code IllegalArgumentException} is thrown.  See the class
     * description of {@link Node} for more detail.

--John

On 01/12/2022 13:38, Nir Lisker wrote:
That's my point. Currently, a node can serve as the graphics property for multiple Labels, but will appear only in 1 because it can only have a single parent in the scenegraph. While this is technically fine, it causes issues like the one I showed above. I'm not sure if a node is supposed to be able to serve as multiple graphics (and displayed only in the last Label it was set to?), or removed from other Labels' graphic properties just like is done for children in the scenegraph. Personally, I find it confusing that label.getGraphics() will return a node that isn't shown in that label.

On Thu, Dec 1, 2022 at 2:21 PM John Hendrikx <john.hendr...@gmail.com> wrote:

    Internally the graphics is just a child node, and nodes can't be
    part of
    the scene graph twice (this is done in LabeledSkinBase).

    It showing up only once is probably because it is getting removed
    from
    the other labels.

    I think things are probably getting out of sync, where the graphics
    property may think it still has a certain node as its graphics,
    but it
    is no longer a child of the label.

    --John

    On 01/12/2022 11:23, Nir Lisker wrote:
    > Hi,
    >
    > Given the following code
    >
    >         var cb1 = new Label("1");
    >         var cb2 = new Label  ("2");
    >         var b1 = new Button("A");
    >         cb1.setGraphic(b1);
    >         b1.setOnAction(e -> {
    >             if (b1.getParent() == cb1) {
    >                 // cb1.setGraphic(null);
    >                 cb2.setGraphic(b1);
    >             } else {
    >                 // cb2.setGraphic(null);
    >                 cb1.setGraphic(b1);
    >             }
    >         });
    >
    > Pressing the first button will move it (the graphic) to the second
    > label, however, pressing it again will not move it back to the
    first
    > label. It's required to set the graphics to null prior to
    moving them
    > as in the commented lines. This looks like a bug to me. I would
    think
    > that when a graphic is moved, it will appear in its new label
    > immediately, like moving a child. Apparently a single node can
    be the
    > graphics for multiple Labeled nodes, but it will appear only in
    1. Is
    > this intentional?
    >
    > - Nir

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