> Currently we don't set any texture filtering & addressing modes for 3D 
> textures in Metal pipeline.
> Default 3D texture filtering is "nearest" for Metal textures, but we use 
> "linear" filtering by default for 3D textures in case of OpenGL.
> Default addressing mode is "clamp_to_edge" in Metal textures, but we use 
> "repeat" addressing mode for 3D textures in OpenGL.
> 
> Metal should use same default filtering & addressing modes for 3D textures as 
> in OpenGL pipeline.
> Under this issue we are trying only to match defaults of Metal to OpenGL 
> pipeline.
> 
> We don't update the filters/addressing modes for 3D textures once created.
> We have open enhancements like https://bugs.openjdk.org/browse/JDK-8324594 
> where we might provide API's to set sampler states for 3D textures in future.
> 
> Functional and performance testing is green with this update.

Jayathirth D V has updated the pull request incrementally with one additional 
commit since the last revision:

  create sampler states only once

-------------

Changes:
  - all: https://git.openjdk.org/jfx/pull/2005/files
  - new: https://git.openjdk.org/jfx/pull/2005/files/80fdcc8c..7fb54da4

Webrevs:
 - full: https://webrevs.openjdk.org/?repo=jfx&pr=2005&range=01
 - incr: https://webrevs.openjdk.org/?repo=jfx&pr=2005&range=00-01

  Stats: 16 lines in 1 file changed: 5 ins; 0 del; 11 mod
  Patch: https://git.openjdk.org/jfx/pull/2005.diff
  Fetch: git fetch https://git.openjdk.org/jfx.git pull/2005/head:pull/2005

PR: https://git.openjdk.org/jfx/pull/2005

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