Yes, I mostly agree with what you say John. I hope we can get to an agreement at some point regarding some sort of an InputMap that would simplify code for both skins, custom skins, and applications alike (maybe after jfx26 ships).
Also, I know that the ship has sailed on EventDispatcher design, but the fact that Swing is perfectly fine without all this mess we have in FX is rather telling. Maybe, maybe, at some point in future, we could fix the isConsumed() bug, which is an API contract violation for the Event class, as well as implementation bug for the (multiple?) dispatcher classes, since they do happily dispatch already consumed events. Sorry for misdirecting the original thread (even though it is a related topic). If we can get back to the original proposal of the default handlers. I think Martin is right that the bulk of the problem is limited to the Controls - because of the skins that pop in and out of existence outside of application control like quantum particles, so perhaps the solution might be limited to Controls? But even if we resolve the event handling priority in controls via control-specific mechanism like InputMap, the issue might still exist in a different form. Consider the following scenario: Two different parts of the application (two libraries) add a handler to the same event. Without explicit event handler priorities, we'll see different invocation order depending on which library registers first at run time. Is this a real problem in the context of event dispatching, or we should say it's the responsibility of the application to ensure proper initialization sequence? -andy From: openjfx-dev <[email protected]> on behalf of John Hendrikx <[email protected]> Date: Tuesday, January 13, 2026 at 04:52 To: [email protected] <[email protected]> Subject: Re: [External] : Re: Default event handlers On 13/01/2026 00:43, Andy Goryachev wrote: The reason I mentioned #2 is that it is somewhat relevant to the discussion, as in "why do we need to write custom dispatchers at all?" There should be only two methods, in my opinion, one that dispatches an event that bubbles up (with filters and handlers), and one that sends an event to a single target Node and nothing else. <rant>Somehow, Swing got the Events right - it manages to dispatch one (1) event in total, and the dispatching stops once the event is consumed. The FX decided it needed to reinvent the wheel and leave multiple booby traps in the process.</rant> Although I agree that how FX solved events is sub-optimal, there is a real need here to communicate to the EventHandler on which object it resides. EventHandler instances are expensive when you need to attach one to every Cell in a TableView, and so to re-use a single instance, you need to know which Cell the event applies to. The source field (which is supposed to be constant) has been abused for this, making events non-constant requiring cloning before they can be dispatched to their final target. This cloning then caused the "isConsumed" problem. Perhaps we should just make the source field mutable as well, so the cloning isn't needed. The solution to this problem at the time should not have been to modify events, but to have made event handlers be BiConsumers, with the Event **and** Node being passed to the callback (and a "convenience" method that delegates to the BiConsumer variant that accepts only Consumer<Event> -- we may be able to still do this...) This isn't exactly rocket science, we should be able to figure something out. Maybe there is another option that will satisfy everyone? I think the issue isn't so much in event dispatching, but in the Skin/Behavior system itself. Skin/Behaviors in FX is like giving root access to every user on your system. Sure it is convenient that everyone can do whatever they want, and as long as everyone behaves, everything works great. However one malicious user can interfere with others or leave behind hooks that later come to bite you. Controls are HOSTS for Skins and Behaviors. Skins and Behaviors are clients. They should be restricted to a very specific subset of functionality that benefits the host and is predictable for the host: - Skins get ownership of the children list of the Control; while a Skin is installed, the host should not be allowed to make modifications - Skins can monitor properties for changes but this should never lead to a direct observable change on the main control that a subsequent installed listener may observe; in other words, listener order should be irrelevant for what the Skin does in order to share the listener infrastructure without interference. Skins are free to directly take action on the children (which they own exclusively), just not on the main control; such actions should instead be deferred, usually by requesting a layout (this is usually already the case, but it is good to make this explicit so we can decide what a Skin is doing is a bug or not). - Behaviors can react to events at the lowest precedence, and exclusively only take action when receiving an event; this means that blocking all events will automatically mean the Behavior no longer does anything, but also that selectively blocking events allows some control over Behaviors - Behaviors can co-modify properties on the Control, but this should be clearly documented; controls are free to restrict this set (ie. a Behavior has no business modifying the "wrapText" property, or things like layout properties -- most often they do their work through pseudo class changes and modifying the value a control represents). That should really be all that is needed for a functioning Skin/Behavior system; no need for root access. Of course, root access to the Control is a ship that has sailed a long time ago; but that doesn't mean we can't introduce a client API for Skins/Behaviors. All that really takes is passing an object to the Skin/Behavior when it is installed. This object is an interface with which the Skin/Behavior can do their work. Should they choose to not circumvent this API, and do all their work through this API, they can remove all their clean-up code, as the Control can now do this automatically. This will greatly simplify skins, and remove a whole avenue of potential bugs. All work done through this API can be monitored by the Control. The control can: - Track what is installed (for later clean-up) - Reject installation of listeners/handlers it doesn't want to expose - Ensure that event handlers are installed at lowest precedence. This can be kept internal, so many solutions are possible: separate lists, default event handlers (internal API), priorities, etc. Everything you'd expect a host Control to be able to do, including forcefully removing all traces of a previously installed Skin, and disallowing it further access should it attempt to use the API again after a new Skin is installed. That's however not a requirement; all we'd need is that interface, and encourage Skins/Behaviors to use it. Correctly behaved Skins/Behaviors then get all the benefits, and will stop interfering with user code. This means of course modifications to existing skins, but it is mostly in their registration logic (which I think we modified like 5 times already). The minimum API needed can be fairly small, and does not need to include accessors for every property and handler with some smart signatures. For example: <T, P extends ReadOnlyProperty<T>> void addListener(Function<C, P> supplier, Consumer<T> subscriber) Allows installation of a listener by doing: api.addListener(Slider::minProperty, v -> { ... }); In this way we can isolate and track what Skins/Behaviors are doing, ensure they don't interfere with user operations on the Control and also ensure guaranteed clean-up (if they refrain from accessing the Control directly). --John
