Hi,

The InputMap is a user of the event system.  It is basically a
configurable event handler for a limited number of event types.  You
could write one right now, expose it, and configure mappings, and in
fact, to save on event handlers, this is exactly how many handlers
already work.  Introducing it as an integral part of say Control
immediately raises concerns; is InputMap going to be yet another event
handler that users will have to fight when they install their own?  At
most I see this as part of a public Behavior API, where the Behavior can
install (default) handlers, that then delegate to an accessible input
map for that Behavior.  Swing doesn't have a Control/Behavior/Skin
split, but FX does, and I think we should remain committed to that
instead of making some Swing/QT/Compose Frankenstein hybrid here by
copying features without thinking about the bigger picture and how they
really fit into FX. 

Furthermore, the current private InputMap implementation is, to put it
midly, insanely inefficient, and so I find it incredibly hard to justify
using even parts of that design. Everything in it is Observable, but
nobody will be able to monitor it all for changes as that would entail
installing hundreds of handlers for the average TextField input map. 
What's also inefficient is that this input map gets recreated for each
control, leading to several kilobytes of overhead for every TextField in
your application. There is just no reason to duplicate input maps like
this as they're all going to be same 99.999% of the time. 

If we want InputMaps, then I think we need to solve the Skin/Behavior
split first -- this alone will be a huge win for FX, as reskinning then
becomes trivial, finally fulfilling the promise that FX has made for
easily reskinnable controls, as you no longer lose the default platform
behavior.  Then with Behaviors also being replaceable, one can much
easier allow for custom behaviors that expose fancy things like a fully
customizable InputMap (although please, let's not make it observable,
and let's de-duplicate them).

--John


On 13/01/2026 18:35, Andy Goryachev wrote:
> I agree with Martin that this issue is mostly limited to Controls
> because of the skins.  What was the main objection to the InputMap
> idea I proposed?
>
> I do want to ask Martin one thing though: what do you mean by "The
> only obvious gap in the public API is that there’s no way for a
> handler or filter to communicate with the dispatcher that invoked it."
>  Can you give an example?
>
> Thanks!
>
> -andy
>
>
> *From: *openjfx-dev <[email protected]> on behalf of Martin
> Fox <[email protected]>
> *Date: *Tuesday, January 13, 2026 at 09:00
> *To: *John Hendrikx <[email protected]>
> *Cc: *OpenJFX <[email protected]>
> *Subject: *Re: [External] : Re: Default event handlers
>
> I didn’t intend to re-open all of these debates. I just wanted to
> point out that JavaFX in general uses dispatchers to process events so
> there’s no existing concept of default handlers outside of Control. If
> Control had implemented InputMap using a dispatcher we probably
> wouldn’t be having this conversation.
>
> I still believe this is a local problem for Control and it can craft
> its own solution. It doesn’t even have to involve handlers; look at
> how Scene and Menu handle accelerators. Whatever Control wants to do
> almost all of the tools are there. The only obvious gap in the public
> API is that there’s no way for a handler or filter to communicate with
> the dispatcher that invoked it. Rather than add a specialized bit like
> this PR does I thought it might be worth considering a more
> generalized solution (I can think of a few) but I’m actually fine with
> preventDefault() since it’s based on an existing standard.
>
> Martin
>
>     On Jan 13, 2026, at 4:52 AM, John Hendrikx
>     <[email protected]> wrote:
>
>
>     On 13/01/2026 00:43, Andy Goryachev wrote:
>
>
>         The reason I mentioned #2 is that it is somewhat relevant to
>         the discussion, as in "why do we need to write custom
>         dispatchers at all?"  There should be only two methods, in my
>         opinion, one that dispatches an event that bubbles up (with
>         filters and handlers), and one that sends an event to a single
>         target Node and nothing else.  <rant>Somehow, Swing got the
>         Events right - it manages to dispatch one (1) event in total,
>         and the dispatching stops once the event is consumed.  The FX
>         decided it needed to reinvent the wheel and leave multiple
>         booby traps in the process.</rant>
>
>     Although I agree that how FX solved events is sub-optimal, there
>     is a real need here to communicate to the EventHandler on which
>     object it resides.  EventHandler instances are expensive when you
>     need to attach one to every Cell in a TableView, and so to re-use
>     a single instance, you need to know which Cell the event applies
>     to.  The source field (which is supposed to be constant) has been
>     abused for this, making events non-constant requiring cloning
>     before they can be dispatched to their final target.  This cloning
>     then caused the "isConsumed" problem.  Perhaps we should just make
>     the source field mutable as well, so the cloning isn't needed.
>
>     The solution to this problem at the time should not have been to
>     modify events, but to have made event handlers be BiConsumers,
>     with the Event **and** Node being passed to the callback (and a
>     "convenience" method that delegates to the BiConsumer variant that
>     accepts only Consumer<Event> -- we may be able to still do this...)
>
>
>         This isn't exactly rocket science, we should be able to figure
>         something out.  Maybe there is another option that will
>         satisfy everyone?
>
>     I think the issue isn't so much in event dispatching, but in the
>     Skin/Behavior system itself.  Skin/Behaviors in FX is like giving
>     root access to every user on your system.  Sure it is convenient
>     that everyone can do whatever they want, and as long as everyone
>     behaves, everything works great.  However one malicious user can
>     interfere with others or leave behind hooks that later come to
>     bite you.
>
>     Controls are HOSTS for Skins and Behaviors.  Skins and Behaviors
>     are clients.  They should be restricted to a very specific subset
>     of functionality that benefits the host and is predictable for the
>     host:
>
>     - Skins get ownership of the children list of the Control; while a
>     Skin is installed, the host should not be allowed to make
>     modifications
>     - Skins can monitor properties for changes but this should never
>     lead to a direct observable change on the main control that a
>     subsequent installed listener may observe; in other words,
>     listener order should be irrelevant for what the Skin does in
>     order to share the listener infrastructure without interference. 
>     Skins are free to directly take action on the children (which they
>     own exclusively), just not on the main control; such actions
>     should instead be deferred, usually by requesting a layout (this
>     is usually already the case, but it is good to make this explicit
>     so we can decide what a Skin is doing is a bug or not).
>     - Behaviors can react to events at the lowest precedence, and
>     exclusively only take action when receiving an event; this means
>     that blocking all events will automatically mean the Behavior no
>     longer does anything, but also that selectively blocking events
>     allows some control over Behaviors
>     - Behaviors can co-modify properties on the Control, but this
>     should be clearly documented; controls are free to restrict this
>     set (ie. a Behavior has no business modifying the "wrapText"
>     property, or things like layout properties -- most often they do
>     their work through pseudo class changes and modifying the value a
>     control represents).
>
>     That should really be all that is needed for a functioning
>     Skin/Behavior system; no need for root access.
>
>     Of course, root access to the Control is a ship that has sailed a
>     long time ago; but that doesn't mean we can't introduce a client
>     API for Skins/Behaviors.  All that really takes is passing an
>     object to the Skin/Behavior when it is installed. This object is
>     an interface with which the Skin/Behavior can do their work.
>     Should they choose to not circumvent this API, and do all their
>     work through this API, they can remove all their clean-up code, as
>     the Control can now do this automatically.  This will greatly
>     simplify skins, and remove a whole avenue of potential bugs.
>
>     All work done through this API can be monitored by the Control.
>     The control can:
>     - Track what is installed (for later clean-up)
>     - Reject installation of listeners/handlers it doesn't want to expose
>     - Ensure that event handlers are installed at lowest precedence. 
>     This can be kept internal, so many solutions are possible:
>     separate lists, default event handlers (internal API), priorities,
>     etc.
>
>     Everything you'd expect a host Control to be able to do, including
>     forcefully removing all traces of a previously installed Skin, and
>     disallowing it further access should it attempt to use the API
>     again after a new Skin is installed. That's however not a
>     requirement; all we'd need is that interface, and encourage
>     Skins/Behaviors to use it.  Correctly behaved Skins/Behaviors then
>     get all the benefits, and will stop interfering with user code. 
>     This means of course modifications to existing skins, but it is
>     mostly in their registration logic (which I think we modified like
>     5 times already).
>
>     The minimum API needed can be fairly small, and does not need to
>     include accessors for every property and handler with some smart
>     signatures.  For example:
>
>         <T, P *extends* ReadOnlyProperty<T>>
>     *void* addListener(Function<C, P> supplier, Consumer<T> subscriber)
>
>     Allows installation of a listener by doing:
>
>         api.addListener(Slider::minProperty, v -> { ... });
>
>     In this way we can isolate and track what Skins/Behaviors are
>     doing, ensure they don't interfere with user operations on the
>     Control and also ensure guaranteed clean-up (if they refrain from
>     accessing the Control directly).
>
>     --John
>
>
>

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