On Mon, 5 Oct 2026 21:59:52 GMT, Nir Lisker <[email protected]> wrote:

> Do the other pipelines have the same issue with unneeded uploads?

D3D12 will almost certainly require adding this, since I followed D3D when 
adding 3D. It will definitely help with memory consumption and CPU use there, 
which could speed things up as well.

On ES2 side the Shader constants are set by 
`ES2PhongShader.setShaderParamaters()` on Java side before every mesh view 
render, so that also requires adjusting. Not sure about Metal, @jayathirthrao 
would know.

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PR Comment: https://git.openjdk.org/jfx/pull/2319#issuecomment-6011058731

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