Hi there!

First post to this list, so welcome everybody :-)

Please Cc: me, I do not read the list.

On Tue, 09 Jun 2009 07:28:20 +0200, Nelson Castillo wrote:
> On Mon, Jun 8, 2009 at 4:46 PM, Paul Fertser<[email protected]> wrote:
>> As discussed on the ML, currently headset button reports "KEY_PAUSE
>> released" on press and "pressed" on release. For "pause" semantics it makes
>> sense but if someone thinks of that as of just another button, it'd be good
>> to have "pressed/released" events consistent with button press/release.
>>
>> Luca Capello <[email protected]> suggested to change the button event to KEY_PLAY
>> and to invert the state to make it more consistent.
>>
>> This trivial patch inverts button events for GTA03 KEY_PLUS and KEY_MINUS,
>> i'm not sure how undesirable that is. I can prepare an alternative that
>> preserves current behaviour on GTA03 per request.
[...]
> I don't think we should care much about gta03 now. Let's wait a little
> (not much) for more comments before applying your patch.

Note that this has nothing to do with GTA03, but it was discovered on
both GTA01 and GTA02, please read the thread at

  
http://thread.gmane.org/gmane.comp.hardware.smartphones.userland/1296/focus=1310

As Enrico Zini pointed out in the same thread, what is the reason for
the button being reported as pressed when it is not physically pressed?

Thx, bye,
Gismo / Luca

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