Am Di 9. Juni 2009 schrieb Luca Capello: > Hi there! > > First post to this list, so welcome everybody :-) > > Please Cc: me, I do not read the list. > > On Tue, 09 Jun 2009 07:28:20 +0200, Nelson Castillo wrote: > > On Mon, Jun 8, 2009 at 4:46 PM, Paul Fertser<[email protected]> wrote: > >> As discussed on the ML, currently headset button reports "KEY_PAUSE > >> released" on press and "pressed" on release. For "pause" semantics it makes > >> sense but if someone thinks of that as of just another button, it'd be good > >> to have "pressed/released" events consistent with button press/release. > >> > >> Luca Capello <[email protected]> suggested to change the button event to KEY_PLAY > >> and to invert the state to make it more consistent. > >> > >> This trivial patch inverts button events for GTA03 KEY_PLUS and KEY_MINUS, > >> i'm not sure how undesirable that is. I can prepare an alternative that > >> preserves current behaviour on GTA03 per request. > [...] > > I don't think we should care much about gta03 now. Let's wait a little > > (not much) for more comments before applying your patch. > > Note that this has nothing to do with GTA03, but it was discovered on > both GTA01 and GTA02, please read the thread at > > http://thread.gmane.org/gmane.comp.hardware.smartphones.userland/1296/focus=1310 > > As Enrico Zini pointed out in the same thread, what is the reason for > the button being reported as pressed when it is not physically pressed? > > Thx, bye, > Gismo / Luca >
Luca [please don't answer to a msg to start a new thread] is your question about this?: http://docs.openmoko.org/trac/ticket/2209 cheers jOERG
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