Hi, On Mon, 2003-11-24 at 16:26, Patrik Müller wrote: > Hi, > > after trying some models at the weekend it seems the loader only uses the > mesh material for meshes. But in 3DS each face of a mesh can have different > materials. I'll try to find the bug this evening.
Before you start looking a small hint, this is one of the differences between the modeling systems and OpenSG, we only support one material per object, not per face. Iff you really need per face materials you have to create a geometry for each material an put the corresponding faces into the matching geometry. > Apart from that it seems the BMP loader can't load all types of BMP. Do you have an example of where it fails ?? thanks gerrit ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
