> little to do in this case,
> anyway i raised framerate to acceptable terms...
> now i have a question 4 you, since i looked for some specs on the shl
> chunk but didn't find any: 
> when you assign texture units you use 
> 
> beginEditCP(_shl);
>    _shl->setUniformParameter("EarthDay", 0);
>    _shl->setUniformParameter("EarthNight", 1);
>    _shl->setUniformParameter("EarthCloudGloss", 2);
> endEditCP(_shl);
> 
> I assume that the 0,1, 2 ints are the GL texture units, but where did u
> set them? are they simply set with the order with you push che texture
> chunks in the chunk material or there is an explicit binding? 
> I ask you cause i'd like to have my cubemaps into a "custom" unit,
> rarely used (say unit 14 or 15), and leave the lower channels for the
> mesh's various textures...

It is the order you added the chunks. The addChunk method has a extra slot
parameter that should do what you want, but I never tried this.

mat->addChunk(cubtex, 14);

Andreas


> 
> Il gio, 2004-07-01 alle 10:56, Matthias Stiller ha scritto:
> > Hi Enrico,
> > 
> > there might be evidence that it has something to do with your graphics
> card. 
> > The FX5200 is very fill limited. Its gets usable from FX 5700 upward.
> Dual 
> > 6800 SLI might get nice ;-)
> > 
> > Matthias
> > 
> > On Thursday 01 July 2004 08:33, Enrico Borrione wrote:
> > > yes!
> > > thanks gerrit,
> > > the latest nvidia release adds support 4 GLSL in linux...
> > > now I just have to understand why my shader run soooo sluggish...
> > 
> > 
> > 
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