Hi Enrico,
On Thu, 2004-07-15 at 09:29, Enrico Borrione wrote:
> thanks andreas,
> one more complicate question (and off topic too) :)
> I stuff some pixels info inside a CubeTextureChunk, and so into an
> OpenGL cube map. Once all the thing is inside the map, can i query it in
> OpenSG to retrieve the value of the cell?
> I mean, I have this cubemap, would it be possible to have something
> like:
>
> vec3f color = CubeTextureChunk->getTheStuff(TexCoord);
>
> I dunno if this is even possible in OpenGL...
> I hope so, cause it would help me a lot...
Hm, nope, sorry, currently the TextureChunks don't support any
application readback.
Dirk
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