Hi,
is there anybody who has working example code for rendering a scene on
an offscreen pixmap (or ImagePtr), which has a higher resolution than
the screen and the windows I am using...
I guess the solution is the PassiveWindow in conjunction with the
Grabforeground ? I already tried something like this some time ago, but
I didn´t get it working perfectly.
One problem was, that the scene was sometimes rendered without textures.
Another problem is, that (at least in the "not offscreen variant") the
size of the rendered image (using Grabforeground) seems to depend from
the Window I am using, but I could not figure out, how the sizes are
calculated from the window sizes..
So I want to try a brand new start .... I am looking for an example
which works with Qt and without Glut....
Is there anybody who can help me?
Thanks
Desiree
_________________________________________________________________
Desiree Görrissen
[ geschäftsführerin / informatikerin ]
eMail: [EMAIL PROTECTED]
graphiX
Gesellschaft für Computergrafik, Numerik und Internetdienste mbH
Rochusstr. 230-234, 53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44
http://www.graphix.de
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