Hi,

is there anybody who has working example code for rendering a scene on an offscreen pixmap (or ImagePtr), which has a higher resolution than the screen and the windows I am using... I guess the solution is the PassiveWindow in conjunction with the Grabforeground ? I already tried something like this some time ago, but I didn´t get it working perfectly. One problem was, that the scene was sometimes rendered without textures. Another problem is, that (at least in the "not offscreen variant") the size of the rendered image (using Grabforeground) seems to depend from the Window I am using, but I could not figure out, how the sizes are calculated from the window sizes.. So I want to try a brand new start .... I am looking for an example which works with Qt and without Glut....
Is there anybody who can help me?

Thanks
Desiree

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Desiree Görrissen [ geschäftsführerin / informatikerin ] eMail: [EMAIL PROTECTED] graphiX Gesellschaft für Computergrafik, Numerik und Internetdienste mbH
Rochusstr. 230-234,  53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44 http://www.graphix.de
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