Hi Dirk,

> I'm trying to keep a separation between the scene graph and the
> drawtree, primarily to allow drawing threads that don't have a provate
> copy of the graph. Therefore the whole enter/leave idea doesn't apply to
> the drawtree.

I see...I didn't think about it being a graph vs. drawtree thing.


> What kinds of things are you planning to do?

Well, it's more a general question about platform/shading-language etc. for
the near future.
As Cg is pretty easy to use and has been supported in OpenSG for quite a
while now, it's the main option for us using shaders in OpenSG programs.
However, current developments concerning OpenGL's shading language, the more
extensive SHL set in OpenSG and some notes by Matthias and Andreas let us
consider alternatives, too. That's where an outline of OpenSG's shading
future would come in handy...;)


Bye then,
Matthias



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