Hy,

Thank you for the hint. Unfortunately it doesn't work in my case. When I try
to build the OSGWindowQT.lib I also get many unresolved symbols while
linking.

Kony 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of duong
Sent: Thursday, September 02, 2004 10:15 AM
To: [email protected]
Subject: AW: [Opensg-users] Build OpenSG

Hi Kornelia,

i had the same problem with OpenSG, using .NET2003 and QT 3.2.2.
I solve this problem with an unorthodox way.
You need only to build the OSGWindowQT.lib, which cause the problems.
Take the source from OSGWindowQTLib and the following libary from the
prebuild binary :
- OSGBase.lib
- OSGSystem.lib
- OSGWindowWin32.lib
and build it under your system.

It is a dirty solution but it works for me.

Khai Binh

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Auftrag von Ganglbauer
Kornelia
Gesendet: Donnerstag, 2. September 2004 09:39
An: [email protected]
Betreff: RE: [Opensg-users] Build OpenSG


My problem is, that I need to use openSG with QT. I am near to despair on
that, but I have to make it work urgently for a project.
I now try to get it run for three weeks and I have no more ideas. I have
tried to use the binary version of OpenSG but then I have got some strange
errors while using a OSGQGLManagedDesignerWidget.
Now I have seen that my version of QT is 3.2.3 and the one you used for the
binarys is the 3.0. I don't know if this can make trouble but because of
this I thougt, it would be the best, to build OpenSG on my own.
Is it possible that this problem with the versions makes it inpossible for
me to compile projects using OpenSG with QT?

Kony

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerrit Voss
Sent: Thursday, September 02, 2004 9:17 AM
To: OpenSG Users
Subject: Re: [Opensg-users] Build OpenSG


Hi,

the main problem is that we do not keep the CVS VSBuild up-to-date as we do
not have an automated way of doing so. Usually we update it for the release
versions. So the only immediate solution would be using the prebuild binary
version from http://www.opensg.org/dailybuild_logs/index.EN.html
Or is there a good reaon why you want to rebuild OpenSG from within
VisualStudio.NET ??

regards,
  gerrit


On Thu, 2004-09-02 at 15:00, Ganglbauer Kornelia wrote:
> Hy!
>
>  I am a beginner with OpenSG and I really have big problems!! I want 
> to build  openSG with VisualStudioNet2003. Compiling the Baselib 
> works, but when I  want to build the Systemlib I get many link errors:
>
>  [I am using the german version of Visual Studio. So: unresolved 
> external  symbol = nicht aufgelösges externes Symbol]
>
>  Bibliothek ".\..\lib\dbg/OSGSystem.lib" und Objekt 
> ".\..\lib\dbg/OSGSystem.exp" wird erstellt  OSGSHLChunk.obj : error
> LNK2001: Nichtaufgelöstes externes Symbol "private:
>  static class osg::FieldContainerType osg::ShaderParameterBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunkBase.obj : error LNK2001: Nichtaufgelöstes externes Symbol
>  "private: static class osg::FieldContainerType 
> osg::ShaderParameterBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType osg::ShaderParameterBoolBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType osg::ShaderParameterIntBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType osg::ShaderParameterRealBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType
osg::ShaderParameterVec2fBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType
osg::ShaderParameterVec3fBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType
osg::ShaderParameterVec4fBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>  OSGSHLChunk.obj : error LNK2001: Nichtaufgelöstes externes Symbol
"private:
>  static class osg::FieldContainerType
osg::ShaderParameterMatrixBase::_type"
>  ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A)
>
>
>  I don"t know what I should do to resolve the problem! I read about 
> using a  .def File, but I don"t know how to create that and if that is 
> the solution  for my problem. Please give me a hint!
>
>  Kony
>
>
>
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