Hi Volker,

the shadowmap is written into texture unit 3.

void main(....,
          uniform sampler2D tex0,
          uniform sampler2D tex1,
          uniform sampler2D tex2,
          uniform sampler2D tex3)
{
    float4 color = tex2D(tex3, ...);
}

Andreas

Hi,

I´m using the ShadowMapViewport together with CG Shaders. The hadowMaps and the shaders are working fine. I just have a problem to get the shadow maps into the shader, because CG doesn´t support direct access to the OpenGL states. Is there a possibility to pass the shadowMap produced by the ShadowMapViewport to CG shader? The vertex Shader uses the ARBVP1 and the fragment shader can use any CG fragment profile from arbfp1 to FP30.

regards

Volker



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