Hi Johannes

I am interested to see. Thanks a lot!

Yuting

On Mon, 2004-11-08 at 14:44, Johannes Behr wrote:
> Hi,
> 
> > The DVRGeometry is primarily used to define clipping volumes. It's not
> > the Geometry of the slices or anything like that, these are created on
> > the fly and not stored anywhere.
> > 
> > Given that you want to prototype pre-intgrated volume rendering, 
> 
> If you really would like to do pre-integrated Volume rendering 
> (e.g. Engel 2001 paper) using the simple SliceSet the
> current implementation is not sufficient.  
> We have to extend the code a little bit:
> 
> I assuming that you write a simple glsl/cg shader to do
> the volume shading. The SliceSet does not only have
> to provide one texture coordinate but also the values 
> for the next slice to define a slap. The interpolated scalar
> values from the first two texture reads ( s0(t0) and s(t1)) are
> than used again for the depend pre-integrated-lookup-texture read
> ( color(s0,s1)). Afterwards you can use the color (+ gradient or
> whatever) to do you lightning calculation.
> 
> I did this modification in my copy and just stored the
> next slice tex-coord into the second tex-coord for the
> current vertex which is not needed for anything else.
> If you are interested I can just commit the changes.
> 
> regards,
>   Johannes
> 
> 
> 
> -------------------------------------------------------
> This SF.Net email is sponsored by:
> Sybase ASE Linux Express Edition - download now for FREE
> LinuxWorld Reader's Choice Award Winner for best database on Linux.
> http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click
> _______________________________________________
> Opensg-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/opensg-users



-------------------------------------------------------
This SF.Net email is sponsored by:
Sybase ASE Linux Express Edition - download now for FREE
LinuxWorld Reader's Choice Award Winner for best database on Linux.
http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to